/* * Based on public domain code available at: http://cr.yp.to/snuffle.html * * This therefore is public domain. */ #ifndef ZT_SALSA20_HPP #define ZT_SALSA20_HPP #include #include "Constants.hpp" #ifdef ZT_SALSA20_SSE #include #endif // ZT_SALSA20_SSE namespace ZeroTier { /** * Salsa20 stream cipher */ class Salsa20 { public: Salsa20() throw() {} /** * @param key Key bits * @param kbits Number of key bits: 128 or 256 (recommended) * @param iv 64-bit initialization vector * @param rounds Number of rounds: 8, 12, or 20 */ Salsa20(const void *key,unsigned int kbits,const void *iv,unsigned int rounds) throw() { init(key,kbits,iv,rounds); } /** * Initialize cipher * * @param key Key bits * @param kbits Number of key bits: 128 or 256 (recommended) * @param iv 64-bit initialization vector * @param rounds Number of rounds: 8, 12, or 20 */ void init(const void *key,unsigned int kbits,const void *iv,unsigned int rounds) throw(); /** * Encrypt data * * @param in Input data * @param out Output buffer * @param bytes Length of data */ void encrypt(const void *in,void *out,unsigned int bytes) throw(); /** * Decrypt data * * @param in Input data * @param out Output buffer * @param bytes Length of data */ inline void decrypt(const void *in,void *out,unsigned int bytes) throw() { encrypt(in,out,bytes); } private: volatile union { #ifdef ZT_SALSA20_SSE __m128i v[4]; #endif // ZT_SALSA20_SSE uint32_t i[16]; } _state; unsigned int _roundsDiv2; }; } // namespace ZeroTier #endif