/* * ZeroTier One - Global Peer to Peer Ethernet * Copyright (C) 2012-2013 ZeroTier Networks LLC * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * -- * * ZeroTier may be used and distributed under the terms of the GPLv3, which * are available at: http://www.gnu.org/licenses/gpl-3.0.html * * If you would like to embed ZeroTier into a commercial application or * redistribute it in a modified binary form, please contact ZeroTier Networks * LLC. Start here: http://www.zerotier.com/ */ #ifndef ZT_UDPSOCKET_HPP #define ZT_UDPSOCKET_HPP #include #include "Constants.hpp" #include "Thread.hpp" #include "InetAddress.hpp" #include "Mutex.hpp" #ifdef __WINDOWS__ #include #endif namespace ZeroTier { /** * A local UDP socket * * The socket listens in a background thread and sends packets to Switch. */ class UdpSocket { public: /** * Create and bind a local UDP socket * * @param localOnly If true, bind to loopback address only * @param localPort Local port to listen to * @param ipv6 If true, bind this as an IPv6 socket, otherwise IPv4 * @param packetHandler Function to call when packets are read * @param arg First argument (after self) to function * @throws std::runtime_error Unable to bind */ UdpSocket( bool localOnly, int localPort, bool ipv6, void (*packetHandler)(UdpSocket *,void *,const InetAddress &,const void *,unsigned int), void *arg) throw(std::runtime_error); ~UdpSocket(); /** * @return Locally bound port */ inline int localPort() const throw() { return _localPort; } /** * @return True if this is an IPv6 socket */ inline bool v6() const throw() { return _v6; } /** * Send a packet * * Attempt to send V6 on a V4 or V4 on a V6 socket will return false. * * @param to Destination IP/port * @param data Data to send * @param len Length of data in bytes * @param hopLimit IP hop limit for UDP packet or -1 for max (max: 255) * @return True if packet successfully sent to link layer */ bool send(const InetAddress &to,const void *data,unsigned int len,int hopLimit) throw(); /** * Thread main method; do not call elsewhere */ void threadMain() throw(); private: Thread _thread; void (*_packetHandler)(UdpSocket *,void *,const InetAddress &,const void *,unsigned int); void *_arg; int _localPort; #ifdef __WINDOWS__ volatile SOCKET _sock; #else volatile int _sock; #endif bool _v6; Mutex _sendLock; }; } // namespace ZeroTier #endif