/* * ZeroTier One - Global Peer to Peer Ethernet * Copyright (C) 2012-2013 ZeroTier Networks LLC * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * -- * * ZeroTier may be used and distributed under the terms of the GPLv3, which * are available at: http://www.gnu.org/licenses/gpl-3.0.html * * If you would like to embed ZeroTier into a commercial application or * redistribute it in a modified binary form, please contact ZeroTier Networks * LLC. Start here: http://www.zerotier.com/ */ #ifndef _ZT_RUNTIMEENVIRONMENT_HPP #define _ZT_RUNTIMEENVIRONMENT_HPP #include #include "Constants.hpp" #include "Identity.hpp" #include "Condition.hpp" namespace ZeroTier { class NodeConfig; class Logger; class Demarc; class Switch; class Topology; class SysEnv; class Multicaster; class CMWC4096; class Service; class Node; /** * Holds global state for an instance of ZeroTier::Node * * I do not believe in mutable static variables, period, or in global static * instances of objects that don't basically represent constants. It makes * unit testing, embedding, threading, and other things hard and is poor * practice. * * So we put everything that we would want to be global, like Logger, here * and we give everybody this as _r. The Node creates and initializes this * on startup and deletes things on shutdown. */ class RuntimeEnvironment { public: RuntimeEnvironment() : shutdownInProgress(false), log((Logger *)0), prng((CMWC4096 *)0), multicaster((Multicaster *)0), sw((Switch *)0), demarc((Demarc *)0), topology((Topology *)0), sysEnv((SysEnv *)0), nc((NodeConfig *)0) #ifndef __WINDOWS__ ,netconfService((Service *)0) #endif { } std::string homePath; // signal() to prematurely interrupt main loop wait Condition mainLoopWaitCondition; Identity identity; volatile bool shutdownInProgress; // Order matters a bit here. These are constructed in this order // and then deleted in the opposite order on Node exit. Logger *log; // may be null CMWC4096 *prng; Multicaster *multicaster; Switch *sw; Demarc *demarc; Topology *topology; SysEnv *sysEnv; NodeConfig *nc; Node *node; #ifndef __WINDOWS__ Service *netconfService; // may be null #endif }; } // namespace ZeroTier #endif