/* * ZeroTier One - Network Virtualization Everywhere * Copyright (C) 2011-2016 ZeroTier, Inc. https://www.zerotier.com/ * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef ZT_LOCKINGPTR_HPP #define ZT_LOCKINGPTR_HPP #include "Mutex.hpp" namespace ZeroTier { /** * A simple pointer that locks and holds a mutex until destroyed * * Care must be taken when using this. It's not very sophisticated and does * not handle being copied except for the simple return use case. When it is * copied it hands off the mutex to the copy and clears it in the original, * meaning that the mutex is unlocked when the last LockingPtr<> in a chain * of such handoffs is destroyed. If this chain of handoffs "forks" (more than * one copy is made) then non-determinism may ensue. * * This does not delete or do anything else with the pointer. It also does not * take care of locking the lock. That must be done beforehand. */ template class LockingPtr { public: LockingPtr() : _ptr((T *)0), _lock((Mutex *)0) { } LockingPtr(T *obj,Mutex *lock) : _ptr(obj), _lock(lock) { } LockingPtr(const LockingPtr &p) : _ptr(p._ptr), _lock(p._lock) { const_cast(&p)->_lock = (Mutex *)0; } ~LockingPtr() { if (_lock) _lock->unlock(); } inline LockingPtr &operator=(const LockingPtr &p) { _ptr = p._ptr; _lock = p._lock; const_cast(&p)->_lock = (Mutex *)0; return *this; } inline operator bool() const throw() { return (_ptr != (T *)0); } inline T &operator*() const throw() { return *_ptr; } inline T *operator->() const throw() { return _ptr; } /** * @return Raw pointer to held object */ inline T *ptr() const throw() { return _ptr; } inline bool operator==(const LockingPtr &sp) const throw() { return (_ptr == sp._ptr); } inline bool operator!=(const LockingPtr &sp) const throw() { return (_ptr != sp._ptr); } inline bool operator>(const LockingPtr &sp) const throw() { return (_ptr > sp._ptr); } inline bool operator<(const LockingPtr &sp) const throw() { return (_ptr < sp._ptr); } inline bool operator>=(const LockingPtr &sp) const throw() { return (_ptr >= sp._ptr); } inline bool operator<=(const LockingPtr &sp) const throw() { return (_ptr <= sp._ptr); } private: T *_ptr; Mutex *_lock; }; } // namespace ZeroTier #endif