/* * ZeroTier One - Global Peer to Peer Ethernet * Copyright (C) 2011-2014 ZeroTier Networks LLC * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * -- * * ZeroTier may be used and distributed under the terms of the GPLv3, which * are available at: http://www.gnu.org/licenses/gpl-3.0.html * * If you would like to embed ZeroTier into a commercial application or * redistribute it in a modified binary form, please contact ZeroTier Networks * LLC. Start here: http://www.zerotier.com/ */ #ifndef ZT_NODECONTROLCLIENT_HPP #define ZT_NODECONTROLCLIENT_HPP #include #include namespace ZeroTier { /** * Client for controlling a local ZeroTier One node * * Windows note: be sure you call WSAStartup() before using this, * otherwise it will be unable to open a local UDP socket to * communicate with the service. */ class NodeControlClient { public: /** * Create a new node config client * * Initialization may fail. Call error() to check. * * @param hp Home path of ZeroTier One instance or NULL for default system home path * @param resultHandler Function to call when commands provide results * @param arg First argument to result handler * @param authToken Authentication token or NULL (default) to read from authtoken.secret in home path */ NodeControlClient(const char *hp,void (*resultHandler)(void *,const char *),void *arg,const char *authToken = (const char *)0) throw(); ~NodeControlClient(); /** * @return Initialization error or NULL if none */ const char *error() const throw(); /** * Send a command to the local node * * Note that the returned conversation ID will never be 0. A return value * of 0 indicates a fatal error such as failure to bind to any local UDP * port. * * @param command * @return Conversation ID that will be provided to result handler when/if results are sent back */ void send(const char *command) throw(); inline void send(const std::string &command) throw() { return send(command.c_str()); } /** * Split a line of results * * @param line Line to split * @return Vector of fields */ static std::vector splitLine(const char *line); static inline std::vector splitLine(const std::string &line) { return splitLine(line.c_str()); } /** * @return Default path for current user's authtoken.secret */ static const char *authTokenDefaultUserPath(); /** * @return Default path to system authtoken.secret */ static const char *authTokenDefaultSystemPath(); private: // NodeControlClient is not copyable NodeControlClient(const NodeControlClient&); const NodeControlClient& operator=(const NodeControlClient&); void *_impl; }; } // namespace ZeroTier #endif