/* * Copyright (c)2019 ZeroTier, Inc. * * Use of this software is governed by the Business Source License included * in the LICENSE.TXT file in the project's root directory. * * Change Date: 2023-01-01 * * On the date above, in accordance with the Business Source License, use * of this software will be governed by version 2.0 of the Apache License. */ /****/ #ifndef ZT_MUTEX_HPP #define ZT_MUTEX_HPP #include "Constants.hpp" #ifdef __UNIX_LIKE__ #include #include #include namespace ZeroTier { #if defined(__GNUC__) && (defined(__amd64) || defined(__amd64__) || defined(__x86_64) || defined(__x86_64__) || defined(__AMD64) || defined(__AMD64__) || defined(_M_X64)) // Inline ticket lock on x64 systems with GCC and CLANG (Mac, Linux) -- this is really fast as long as locking durations are very short class Mutex { public: ZT_ALWAYS_INLINE Mutex() : nextTicket(0), nowServing(0) { } ZT_ALWAYS_INLINE void lock() const { const uint16_t myTicket = __sync_fetch_and_add(&(const_cast(this)->nextTicket),1); while (nowServing != myTicket) { __asm__ __volatile__("rep;nop"::); __asm__ __volatile__("":::"memory"); } } ZT_ALWAYS_INLINE void unlock() const { ++(const_cast(this)->nowServing); } /** * Uses C++ contexts and constructor/destructor to lock/unlock automatically */ class Lock { public: ZT_ALWAYS_INLINE Lock(Mutex &m) : _m(&m) { m.lock(); } ZT_ALWAYS_INLINE Lock(const Mutex &m) : _m(const_cast(&m)) { _m->lock(); } ZT_ALWAYS_INLINE ~Lock() { _m->unlock(); } private: Mutex *const _m; }; private: inline Mutex(const Mutex &) {} const Mutex &operator=(const Mutex &) { return *this; } uint16_t nextTicket; uint16_t nowServing; }; #else // libpthread based mutex lock class Mutex { public: ZT_ALWAYS_INLINE Mutex() { pthread_mutex_init(&_mh,(const pthread_mutexattr_t *)0); } ZT_ALWAYS_INLINE ~Mutex() { pthread_mutex_destroy(&_mh); } ZT_ALWAYS_INLINE void lock() const { pthread_mutex_lock(&((const_cast (this))->_mh)); } ZT_ALWAYS_INLINE void unlock() const { pthread_mutex_unlock(&((const_cast (this))->_mh)); } class Lock { public: ZT_ALWAYS_INLINE Lock(Mutex &m) : _m(&m) { m.lock(); } ZT_ALWAYS_INLINE Lock(const Mutex &m) : _m(const_cast(&m)) { _m->lock(); } ZT_ALWAYS_INLINE ~Lock() { _m->unlock(); } private: Mutex *const _m; }; private: inline Mutex(const Mutex &) {} const Mutex &operator=(const Mutex &) { return *this; } pthread_mutex_t _mh; }; #endif } // namespace ZeroTier #endif // Apple / Linux #ifdef __WINDOWS__ #include #include namespace ZeroTier { // Windows critical section based lock class Mutex { public: inline Mutex() { InitializeCriticalSection(&_cs); } inline ~Mutex() { DeleteCriticalSection(&_cs); } inline void lock() { EnterCriticalSection(&_cs); } inline void unlock() { LeaveCriticalSection(&_cs); } inline void lock() const { (const_cast (this))->lock(); } inline void unlock() const { (const_cast (this))->unlock(); } class Lock { public: inline Lock(Mutex &m) : _m(&m) { m.lock(); } inline Lock(const Mutex &m) : _m(const_cast(&m)) { _m->lock(); } inline ~Lock() { _m->unlock(); } private: Mutex *const _m; }; private: inline Mutex(const Mutex &) {} const Mutex &operator=(const Mutex &) { return *this; } CRITICAL_SECTION _cs; }; } // namespace ZeroTier #endif // _WIN32 #endif