/* * ZeroTier One - Global Peer to Peer Ethernet * Copyright (C) 2011-2014 ZeroTier Networks LLC * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * -- * * ZeroTier may be used and distributed under the terms of the GPLv3, which * are available at: http://www.gnu.org/licenses/gpl-3.0.html * * If you would like to embed ZeroTier into a commercial application or * redistribute it in a modified binary form, please contact ZeroTier Networks * LLC. Start here: http://www.zerotier.com/ */ #ifndef ZT_SOCKET_HPP #define ZT_SOCKET_HPP #include "Constants.hpp" #include "InetAddress.hpp" #include "AtomicCounter.hpp" #include "SharedPtr.hpp" #include "NonCopyable.hpp" #ifdef __WINDOWS__ #include #include #include #endif /** * Maximum discrete message length supported by all socket types */ #define ZT_SOCKET_MAX_MESSAGE_LEN 2048 namespace ZeroTier { class Socket; class SocketManager; /** * Base class of all socket types * * Socket implementations are tightly bound to SocketManager. */ class Socket : NonCopyable { friend class SocketManager; friend class SharedPtr; public: enum Type { ZT_SOCKET_TYPE_UDP_V4, ZT_SOCKET_TYPE_UDP_V6, ZT_SOCKET_TYPE_TCP_IN, // incoming connection, not listen ZT_SOCKET_TYPE_TCP_OUT }; virtual ~Socket() {} /** * @return Socket type */ inline Type type() const throw() { return _type; } /** * @return True if this is a UDP socket */ inline bool udp() const throw() { return ((_type == ZT_SOCKET_TYPE_UDP_V4)||(_type == ZT_SOCKET_TYPE_UDP_V6)); } /** * @return True if this is a TCP socket */ inline bool tcp() const throw() { return ((_type == ZT_SOCKET_TYPE_TCP_IN)||(_type == ZT_SOCKET_TYPE_TCP_OUT)); } /** * Send a ZeroTier message packet * * @param to Destination address (ignored in connected TCP sockets) * @param msg Message data * @param msglen Message length (max 16384 bytes) * @return True if send appears successful on our end, false if e.g. address type unreachable from this socket */ virtual bool send(const InetAddress &to,const void *msg,unsigned int msglen) = 0; protected: #ifdef __WINDOWS__ Socket(Type t,SOCKET s) : #else Socket(Type t,int s) : #endif _sock(s), _type(t) {} // Called only by SocketManager, should return false if socket is no longer open/valid (e.g. connection drop or other fatal error) virtual bool notifyAvailableForRead(const SharedPtr &self,SocketManager *sm) = 0; virtual bool notifyAvailableForWrite(const SharedPtr &self,SocketManager *sm) = 0; #ifdef __WINDOWS__ SOCKET _sock; #else int _sock; #endif Type _type; AtomicCounter __refCount; }; } // namespace ZeroTier #endif