/* * ZeroTier One - Network Virtualization Everywhere * Copyright (C) 2011-2015 ZeroTier, Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * -- * * ZeroTier may be used and distributed under the terms of the GPLv3, which * are available at: http://www.gnu.org/licenses/gpl-3.0.html * * If you would like to embed ZeroTier into a commercial application or * redistribute it in a modified binary form, please contact ZeroTier Networks * LLC. Start here: http://www.zerotier.com/ */ #ifndef ZT_RUNTIMEENVIRONMENT_HPP #define ZT_RUNTIMEENVIRONMENT_HPP #include #include "Constants.hpp" #include "Identity.hpp" namespace ZeroTier { class NodeConfig; class Logger; class Switch; class Topology; class CMWC4096; class Node; class SoftwareUpdater; class SocketManager; class Multicaster; class AntiRecursion; class EthernetTapFactory; class RoutingTable; class HttpClient; class NetworkConfigMaster; /** * Holds global state for an instance of ZeroTier::Node * * I do not believe in mutable static variables, period, or in global static * instances of objects that don't basically represent constants. It makes * unit testing, embedding, threading, and other things hard and is poor * practice. * * So we put everything that we would want to be global, like Logger, here * and we give everybody this as _r. The Node creates and initializes this * on startup and deletes things on shutdown. */ class RuntimeEnvironment { public: RuntimeEnvironment() : homePath(), identity(), initialized(false), tcpTunnelingEnabled(false), timeOfLastResynchronize(0), timeOfLastPacketReceived(0), tapFactory((EthernetTapFactory *)0), routingTable((RoutingTable *)0), sm((SocketManager *)0), netconfMaster((NetworkConfigMaster *)0), log((Logger *)0), prng((CMWC4096 *)0), http((HttpClient *)0), sw((Switch *)0), mc((Multicaster *)0), antiRec((AntiRecursion *)0), topology((Topology *)0), nc((NodeConfig *)0), node((Node *)0), updater((SoftwareUpdater *)0) { } // Full path to home folder std::string homePath; // This node's identity Identity identity; // Are we initialized? volatile bool initialized; // Are we in outgoing TCP failover mode? volatile bool tcpTunnelingEnabled; // Time network environment (e.g. fingerprint) last changed -- used to determine online-ness volatile uint64_t timeOfLastResynchronize; // Time last packet was received -- from anywhere. This is updated in Peer::receive() // via an ugly const_cast<>. volatile uint64_t timeOfLastPacketReceived; // These are passed in from outside and are not created or deleted by the ZeroTier node core EthernetTapFactory *tapFactory; RoutingTable *routingTable; SocketManager *sm; NetworkConfigMaster *netconfMaster; /* * Order matters a bit here. These are constructed in this order * and then deleted in the opposite order on Node exit. The order ensures * that things that are needed are there before they're needed. * * These are constant and never null after startup unless indicated. */ Logger *log; // null if logging is disabled CMWC4096 *prng; HttpClient *http; Switch *sw; Multicaster *mc; AntiRecursion *antiRec; Topology *topology; NodeConfig *nc; Node *node; SoftwareUpdater *updater; // null if software updates are not enabled }; } // namespace ZeroTier #endif