/* * ZeroTier One - Global Peer to Peer Ethernet * Copyright (C) 2011-2014 ZeroTier Networks LLC * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * -- * * ZeroTier may be used and distributed under the terms of the GPLv3, which * are available at: http://www.gnu.org/licenses/gpl-3.0.html * * If you would like to embed ZeroTier into a commercial application or * redistribute it in a modified binary form, please contact ZeroTier Networks * LLC. Start here: http://www.zerotier.com/ */ #ifndef ZT_IPCLISTENER_HPP #define ZT_IPCLISTENER_HPP #include "../node/Constants.hpp" #include "../node/Thread.hpp" #include "../node/NonCopyable.hpp" #include "IpcConnection.hpp" #include #include namespace ZeroTier { /** * IPC incoming connection listener (Unix domain sockets or named pipes on Windows) */ class IpcListener : NonCopyable { public: /** * Listen for IPC connections * * The supplied handler is passed on to incoming instances of IpcConnection. When * a connection is first opened, it is called with IPC_EVENT_NEW_CONNECTION. The * receiver must take ownership of the connection object. When a connection is * closed, IPC_EVENT_CONNECTION_CLOSED is generated. At this point (or after) the * receiver must delete the object. IPC_EVENT_COMMAND is generated when lines of * text are read, and in this cases the last argument is not NULL. No closed event * is generated in the event of manual delete if the connection is still open. * * Yeah, this whole callback model sort of sucks. Might rethink and replace with * some kind of actor model or something if it gets too unweildy. But for now the * use cases are simple enough that it's not too bad. * * @param IPC endpoint name (OS-specific) * @param timeout Endpoint inactivity timeout in seconds * @param commandHandler Function to call for each command * @param arg First argument to pass to handler * @throws std::runtime_error Unable to bind to endpoint */ IpcListener(const char *ep,unsigned int timeout,void (*commandHandler)(void *,IpcConnection *,IpcConnection::EventType,const char *),void *arg); ~IpcListener(); void threadMain() throw(); private: std::string _endpoint; void (*_handler)(void *,IpcConnection *,IpcConnection::EventType,const char *); void *_arg; unsigned int _timeout; #ifdef __WINDOWS__ volatile bool _run; volatile bool _running; #else volatile int _sock; #endif Thread _thread; }; } // namespace ZeroTier #endif