/* * ZeroTier One - Global Peer to Peer Ethernet * Copyright (C) 2012-2013 ZeroTier Networks LLC * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * -- * * ZeroTier may be used and distributed under the terms of the GPLv3, which * are available at: http://www.gnu.org/licenses/gpl-3.0.html * * If you would like to embed ZeroTier into a commercial application or * redistribute it in a modified binary form, please contact ZeroTier Networks * LLC. Start here: http://www.zerotier.com/ */ #ifndef ZT_SERVICE_HPP #define ZT_SERVICE_HPP #include #include #include "Constants.hpp" #include "Dictionary.hpp" #include "Thread.hpp" #include "Mutex.hpp" /** * Maximum size of a service message in bytes (sanity limit) */ #define ZT_SERVICE_MAX_MESSAGE_SIZE 131072 namespace ZeroTier { class RuntimeEnvironment; #ifndef __WINDOWS__ /** * A subprocess that communicates with the host via a simple protocol * * This is currently only supported on *nix systems, and is used to implement * special plugins that are used by supernodes and network configuration * master nodes. Users will probably have no use for it. * * The simple binary protocol consists of a bidirectional stream of string- * serialized Dictionaries prefixed by a 32-bit message length. Input * messages are sent to the subprocess via its stdin, and output is read * from its stdout. Messages printed by the subprocess on its stderr are * logged via the standard Logger instance. If the subprocess dies, an * attempt is made to restart it every second. */ class Service { public: /** * Create and launch a new service * * @param renv Runtime environment * @param name Name of service * @param path Path to service binary * @param handler Handler function to call when service generates output * @param arg First argument to service */ Service(const RuntimeEnvironment *renv, const char *name, const char *path, void (*handler)(void *,Service &,const Dictionary &), void *arg); ~Service(); /** * Send a message to service subprocess * * @param msg Message in key/value dictionary form * @return True if message was sent */ bool send(const Dictionary &msg); /** * @return Name of service */ inline const char *name() const throw() { return _name.c_str(); } /** * @return True if subprocess is running */ inline bool running() const throw() { return (_pid > 0); } /** * Thread main method; do not call elsewhere */ void threadMain() throw(); private: const RuntimeEnvironment *_r; Thread _thread; std::string _path; std::string _name; void *_arg; void (*_handler)(void *,Service &,const Dictionary &); long _pid; int _childStdin; int _childStdout; int _childStderr; volatile bool _run; }; #endif // __WINDOWS__ } // namespace ZeroTier #endif