/* * Based on public domain code available at: http://cr.yp.to/snuffle.html * * This therefore is public domain. */ #ifndef ZT_SALSA20_HPP #define ZT_SALSA20_HPP #include #include #include #include #include "Constants.hpp" #include "Utils.hpp" #if (!defined(ZT_SALSA20_SSE)) && (defined(__SSE2__) || defined(__WINDOWS__)) #define ZT_SALSA20_SSE 1 #endif #ifdef ZT_SALSA20_SSE #include #endif // ZT_SALSA20_SSE namespace ZeroTier { /** * Salsa20 stream cipher */ class Salsa20 { public: inline Salsa20() {} inline ~Salsa20() { Utils::burn(&_state,sizeof(_state)); } /** * @param key 256-bit (32 byte) key * @param iv 64-bit initialization vector */ inline Salsa20(const void *key,const void *iv) { init(key,iv); } /** * Initialize cipher * * @param key Key bits * @param iv 64-bit initialization vector */ void init(const void *key,const void *iv); /** * Encrypt/decrypt data using Salsa20/12 * * @param in Input data * @param out Output buffer * @param bytes Length of data */ void crypt12(const void *in,void *out,unsigned int bytes); /** * Encrypt/decrypt data using Salsa20/20 * * @param in Input data * @param out Output buffer * @param bytes Length of data */ void crypt20(const void *in,void *out,unsigned int bytes); private: union { #ifdef ZT_SALSA20_SSE __m128i v[4]; #endif // ZT_SALSA20_SSE uint32_t i[16]; } _state; }; } // namespace ZeroTier #endif