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Add remoteTraceTarget to network and member configs in controller.
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@ -29,6 +29,7 @@
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#include <vector>
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#include <algorithm>
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#include <unordered_map>
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#include <unordered_set>
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#include "../node/Constants.hpp"
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#include "../node/Utils.hpp"
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@ -129,6 +130,17 @@ public:
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}
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}
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inline std::vector<uint64_t> networksForMember(const uint64_t nodeId)
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{
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Mutex::Lock _l(_networks_m);
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std::unordered_map< uint64_t,std::unordered_set< uint64_t > >::const_iterator m(_members.find(nodeId));
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if (m != _members.end()) {
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return std::vector<uint64_t>(m->second.begin(),m->second.end());
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} else {
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return std::vector<uint64_t>();
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}
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}
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void threadMain()
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throw();
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@ -154,7 +166,8 @@ private:
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std::unordered_map< uint64_t,std::vector<uint8_t> > members;
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};
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std::unordered_map<uint64_t,_NW> _networks;
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std::unordered_map< uint64_t,_NW > _networks;
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std::unordered_map< uint64_t,std::unordered_set< uint64_t > > _members;
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Mutex _networks_m;
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};
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