mirror of
https://github.com/zerotier/ZeroTierOne.git
synced 2024-12-21 22:07:49 +00:00
Can now build the Windows UI via CMake as well
This commit is contained in:
parent
c8487cc395
commit
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@ -1,6 +1,6 @@
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# CMake build script for ZeroTier One
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# CMake build script for ZeroTier One
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cmake_minimum_required (VERSION 2.8)
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cmake_minimum_required (VERSION 3.8)
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project (zerotier-one)
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project (zerotier-one)
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option(BUILD_CENTRAL_CONTROLLER "Build ZeroTier Central Controller" OFF)
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option(BUILD_CENTRAL_CONTROLLER "Build ZeroTier Central Controller" OFF)
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@ -35,6 +35,8 @@ add_subdirectory(osdep)
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add_subdirectory(service)
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add_subdirectory(service)
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if(WIN32)
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if(WIN32)
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add_subdirectory("windows/WinUI")
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add_subdirectory("windows/copyutil")
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add_definitions(-DNOMINMAX)
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add_definitions(-DNOMINMAX)
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endif(WIN32)
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endif(WIN32)
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<configuration>
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<startup>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" />
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</startup>
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</startup>
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</configuration>
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</configuration>
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128
windows/WinUI/CMakeLists.txt
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128
windows/WinUI/CMakeLists.txt
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cmake_minimum_required(VERSION 3.8)
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include(CSharpUtilities)
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project("ZeroTierOneUI" VERSION 1.4.0 LANGUAGES CSharp)
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add_executable(
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${PROJECT_NAME}
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app.manifest
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App.config
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App.xaml
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App.xaml.cs
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AboutView.xaml
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AboutView.xaml.cs
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APIHandler.cs
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CentralAPI.cs
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CentralLogin.cs
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CentralNetwork.cs
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CentralServer.cs
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CentralToken.cs
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CentralUser.cs
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ISwitchable.cs
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JoinNetworkView.xaml
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JoinNetworkView.xaml.cs
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NetworkInfoView.xaml
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NetworkInfoView.xaml.cs
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NetworkListView.xaml
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NetworkListView.xaml.cs
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NetworkMonitor.cs
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NetworkNameGenerator.cs
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NetworkRoute.cs
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NetworksPage.xaml
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NetworksPage.xaml.cs
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PeersPage.xaml
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PeersPage.xaml.cs
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PreferencesView.xaml
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PreferencesView.xaml.cs
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"Simple Styles.xaml"
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ToolbarItem.xaml
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ToolbarItem.xaml.cs
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ZeroTierNetwork.cs
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ZeroTierPeer.cs
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ZeroTierPeerPhysicalPath.cs
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ZeroTierStatus.cs
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packages.config
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"Properties/AssemblyInfo.cs"
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"Properties/Resources.Designer.cs"
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"Properties/Resources.resx"
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"Properties/Settings.Designer.cs"
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"Properties/Settings.settings"
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"Resources/ZeroTierIcon.ico"
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ZeroTierIcon.ico
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)
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csharp_set_designer_cs_properties(
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"Properties/AssemblyInfo.cs"
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"Properties/Resources.Designer.cs"
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"Properties/Resources.resx"
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"Properties/Settings.Designer.cs"
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"Properties/Settings.settings"
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)
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csharp_set_xaml_cs_properties(
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App.xaml
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App.xaml.cs
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AboutView.xaml
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AboutView.xaml.cs
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JoinNetworkView.xaml
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JoinNetworkView.xaml.cs
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NetworkInfoView.xaml
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NetworkInfoView.xaml.cs
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NetworkListView.xaml
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NetworkListView.xaml.cs
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NetworksPage.xaml
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NetworksPage.xaml.cs
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PeersPage.xaml
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PeersPage.xaml.cs
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PreferencesView.xaml
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PreferencesView.xaml.cs
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ToolbarItem.xaml
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ToolbarItem.xaml.cs
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)
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set_property(SOURCE App.xaml PROPERTY VS_XAML_TYPE "ApplicationDefinition")
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set_property(SOURCE ZeroTierIcon.ico PROPERTY VS_TOOL_OVERRIDE "Resource")
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set_target_properties(${PROJECT_NAME} PROPERTIES
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VS_GLOBAL_ROOTNAMESPACE "WinUI"
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VS_DOTNET_TARGET_FRAMEWORK_VERSION "v4.5.2"
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WIN32_EXECUTABLE TRUE
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)
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set_property(TARGET ${PROJECT_NAME} PROPERTY VS_DOTNET_REFERENCES
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"Microsoft.CSharp"
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"PresentationCore"
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"PresentationFramework"
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"System"
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"System.Core"
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"System.Data"
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"System.Data.DataSetExtensions"
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"System.Drawing"
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"System.Net.Http"
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"System.Xaml"
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"System.Xml"
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"System.Xml.Linq"
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"WindowsBase"
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"Newtonsoft.Json"
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)
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set(CMAKE_CSharp_FLAGS "/langversion:6")
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target_compile_options(${PROJECT_NAME} PRIVATE "/win32icon:${CMAKE_CURRENT_SOURCE_DIR}/ZeroTierIcon.ico")
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set_property(TARGET ${PROJECT_NAME} PROPERTY VS_DOTNET_REFERENCE_Hardcodet.Wpf.TaskbarNotification "${CMAKE_CURRENT_BINARY_DIR}/packages/Hardcodet.NotifyIcon.Wpf.1.0.8/lib/net45/Hardcodet.Wpf.TaskbarNotification.dll")
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find_program(NUGET nuget)
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add_custom_target(nuget-restore
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COMMAND ${NUGET} restore ${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}.sln
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)
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/packages.config
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${CMAKE_CURRENT_BINARY_DIR}/packages.config COPYONLY)
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add_dependencies(${PROJECT_NAME} nuget-restore)
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@ -58,7 +58,7 @@ namespace WinUI
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private void loadNetworks()
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private void loadNetworks()
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{
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{
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String dataPath = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + "\\ZeroTier\\One";
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String dataPath = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + "\\ZeroTier\\One";
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String dataFile = Path.Combine(dataPath, "networks.dat");
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String dataFile = Path.Combine(dataPath, "networksv2.dat");
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if (File.Exists(dataFile))
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if (File.Exists(dataFile))
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{
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{
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("ZeroTier, Inc")]
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[assembly: AssemblyCompany("ZeroTier, Inc")]
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[assembly: AssemblyProduct("ZeroTier One")]
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[assembly: AssemblyProduct("ZeroTier One")]
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[assembly: AssemblyCopyright("Copyright © 2015")]
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[assembly: AssemblyCopyright("Copyright © 2015-2019")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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[assembly: AssemblyCulture("")]
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20
windows/WinUI/Properties/Resources.Designer.cs
generated
20
windows/WinUI/Properties/Resources.Designer.cs
generated
@ -19,10 +19,10 @@ namespace WinUI.Properties {
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// class via a tool like ResGen or Visual Studio.
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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public class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Resources.ResourceManager resourceMan;
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/// Returns the cached ResourceManager instance used by this class.
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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public static global::System.Resources.ResourceManager ResourceManager {
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get {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WinUI.Properties.Resources", typeof(Resources).Assembly);
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WinUI.Properties.Resources", typeof(Resources).Assembly);
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/// resource lookups using this strongly typed resource class.
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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public static global::System.Globalization.CultureInfo Culture {
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get {
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get {
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return resourceCulture;
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return resourceCulture;
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}
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}
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@ -63,7 +63,17 @@ namespace WinUI.Properties {
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/// <summary>
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
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/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
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/// </summary>
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/// </summary>
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internal static System.Drawing.Icon ZeroTierIcon {
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public static System.Drawing.Icon Icon1 {
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get {
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object obj = ResourceManager.GetObject("Icon1", resourceCulture);
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return ((System.Drawing.Icon)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
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/// </summary>
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public static System.Drawing.Icon ZeroTierIcon {
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get {
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get {
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object obj = ResourceManager.GetObject("ZeroTierIcon", resourceCulture);
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object obj = ResourceManager.GetObject("ZeroTierIcon", resourceCulture);
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return ((System.Drawing.Icon)(obj));
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return ((System.Drawing.Icon)(obj));
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12
windows/copyutil/CMakeLists.txt
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12
windows/copyutil/CMakeLists.txt
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cmake_minimum_required(VERSION 3.8)
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include(CSharpUtilities)
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project(copyutil VERSION 1.4.0 LANGUAGES CSharp)
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add_executable(
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${PROJECT_NAME}
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App.config
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Program.cs
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"Properties/AssemblyInfo.cs"
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)
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