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Get rid of __align stuff in Salsa20 -- not portable, does not seem to help much on newer chips.
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@ -144,10 +144,10 @@ void Salsa20::encrypt(const void *in,void *out,unsigned int bytes)
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}
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#ifdef ZT_SALSA20_SSE
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__m128i X0 = _mm_load_si128((const __m128i *)&(_state.v[0]));
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__m128i X1 = _mm_load_si128((const __m128i *)&(_state.v[1]));
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__m128i X2 = _mm_load_si128((const __m128i *)&(_state.v[2]));
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__m128i X3 = _mm_load_si128((const __m128i *)&(_state.v[3]));
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__m128i X0 = _mm_loadu_si128((const __m128i *)&(_state.v[0]));
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__m128i X1 = _mm_loadu_si128((const __m128i *)&(_state.v[1]));
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__m128i X2 = _mm_loadu_si128((const __m128i *)&(_state.v[2]));
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__m128i X3 = _mm_loadu_si128((const __m128i *)&(_state.v[3]));
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__m128i X0s = X0;
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__m128i X1s = X1;
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__m128i X2s = X2;
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@ -13,14 +13,7 @@
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#ifdef ZT_SALSA20_SSE
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#include <emmintrin.h>
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#ifdef __GCC__
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#define ZT_SALSA20_SSE_ALIGN __attribute__((aligned (16)))
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#else
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#define ZT_SALSA20_SSE_ALIGN __declspec(align(16))
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#endif
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#else
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#define ZT_SALSA20_SSE_ALIGN
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#endif
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#endif // ZT_SALSA20_SSE
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namespace ZeroTier {
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@ -79,10 +72,10 @@ public:
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}
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private:
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volatile ZT_SALSA20_SSE_ALIGN union {
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volatile union {
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#ifdef ZT_SALSA20_SSE
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__m128i v[4];
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#endif
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#endif // ZT_SALSA20_SSE
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uint32_t i[16];
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} _state;
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unsigned int _roundsDiv2;
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@ -611,8 +611,6 @@ int main(int argc,char **argv)
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std::cout << "[info] sizeof(void *) == " << sizeof(void *) << std::endl;
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std::cout << "[info] default home: " << ZT_DEFAULTS.defaultHomePath << std::endl;
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std::cout << "[info] system authtoken.secret: " << Node::NodeControlClient::authTokenDefaultSystemPath() << std::endl;
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std::cout << "[info] user authtoken.secret: " << Node::NodeControlClient::authTokenDefaultUserPath() << std::endl;
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srand((unsigned int)time(0));
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