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https://github.com/zerotier/ZeroTierOne.git
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Run Join/Leave commands asynchronously so the UI doesn't lock up on thoise commands
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@ -106,14 +106,14 @@ namespace WinUI
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private void deleteButton_Click(object sender, RoutedEventArgs e)
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{
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APIHandler.Instance.LeaveNetwork(network.NetworkId);
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APIHandler.Instance.LeaveNetwork(this.Dispatcher, network.NetworkId);
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NetworkMonitor.Instance.RemoveNetwork(network.NetworkId);
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}
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private void AllowManaged_CheckStateChanged(object sender, RoutedEventArgs e)
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{
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CheckBox cb = sender as CheckBox;
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APIHandler.Instance.JoinNetwork(network.NetworkId,
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APIHandler.Instance.JoinNetwork(this.Dispatcher, network.NetworkId,
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allowManaged.IsChecked ?? false,
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allowGlobal.IsChecked ?? false,
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allowDefault.IsChecked ?? false);
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@ -122,7 +122,7 @@ namespace WinUI
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private void AllowGlobal_CheckStateChanged(object sender, RoutedEventArgs e)
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{
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CheckBox cb = sender as CheckBox;
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APIHandler.Instance.JoinNetwork(network.NetworkId,
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APIHandler.Instance.JoinNetwork(this.Dispatcher, network.NetworkId,
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allowManaged.IsChecked ?? false,
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allowGlobal.IsChecked ?? false,
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allowDefault.IsChecked ?? false);
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@ -131,7 +131,7 @@ namespace WinUI
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private void AllowDefault_CheckStateChanged(object sender, RoutedEventArgs e)
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{
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CheckBox cb = sender as CheckBox;
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APIHandler.Instance.JoinNetwork(network.NetworkId,
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APIHandler.Instance.JoinNetwork(this.Dispatcher, network.NetworkId,
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allowManaged.IsChecked ?? false,
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allowGlobal.IsChecked ?? false,
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allowDefault.IsChecked ?? false);
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@ -155,11 +155,11 @@ namespace WinUI
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bool managed = allowManaged.IsChecked.Value;
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bool defRoute = allowDefault.IsChecked.Value;
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APIHandler.Instance.JoinNetwork(networkId.Text, managed, global, defRoute);
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APIHandler.Instance.JoinNetwork(this.Dispatcher, networkId.Text, managed, global, defRoute);
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}
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else
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{
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APIHandler.Instance.LeaveNetwork(networkId.Text);
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APIHandler.Instance.LeaveNetwork(this.Dispatcher, networkId.Text);
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}
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}
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}
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