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World Definitions and Generator Code
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World Definitions and Generator Code
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======
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======
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This code can be used to generate a world definition. Actual generation was performed on an airgapped secure system.
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This little bit of code is used to generate world updates. Ordinary users probably will never need this unless they want to test or experiment.
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See mkworld.cpp for documentation. To build from this directory:
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c++ -o mkworld ../node/C25519.cpp ../node/Salsa20.cpp ../node/SHA512.cpp ../node/Identity.cpp ../node/Utils.cpp ../node/InetAddress.cpp ../osdep/OSUtils.cpp mkworld.cpp
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Ordinary users probably will not need to use this.
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#include <vector>
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#include <vector>
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#include <algorithm>
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#include <algorithm>
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#include "node/Constants.hpp"
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#include "../node/Constants.hpp"
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#include "node/World.hpp"
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#include "../node/World.hpp"
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#include "node/C25519.hpp"
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#include "../node/C25519.hpp"
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#include "node/Identity.hpp"
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#include "../node/Identity.hpp"
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#include "node/InetAddress.hpp"
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#include "../node/InetAddress.hpp"
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#include "osdep/OSUtils.hpp"
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#include "../osdep/OSUtils.hpp"
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using namespace ZeroTier;
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using namespace ZeroTier;
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