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@ -403,12 +403,12 @@ enum ZT_VirtualNetworkRuleType
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ZT_NETWORK_RULE_ACTION_ACCEPT = 1,
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/**
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* Forward a copy of this frame to an observer (in datum.zt[1])
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* Forward a copy of this frame to an observer
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*/
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ZT_NETWORK_RULE_ACTION_TEE = 2,
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/**
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* Redirect frame to ZeroTier device in datum.zt[1] regardless of Ethernet addressing or anything else
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* Explicitly redirect this frame to another device (ignored if this is the target device)
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*/
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ZT_NETWORK_RULE_ACTION_REDIRECT = 3,
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@ -493,7 +493,7 @@ enum ZT_VirtualNetworkRuleType
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ZT_NETWORK_RULE_MATCH_IP_DEST_PORT_RANGE = 47,
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/**
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* Packet boolean characteristics
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* Packet characteristics (set of flags)
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*/
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ZT_NETWORK_RULE_MATCH_CHARACTERISTICS = 48,
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@ -510,7 +510,12 @@ enum ZT_VirtualNetworkRuleType
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* have no effect until the rules engine is fully implemented.
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*
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* Rules are stored in a table in which one or more match entries is followed
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* by an action. If more than one match precedes an action
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* by an action. If more than one match precedes an action, the rule is
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* the AND of all matches. An action with no match is always taken since it
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* matches anything. If nothing matches, the default action is DROP.
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*
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* This is designed to be a more memory-efficient way of storing rules than
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* a wide table, yet still fast and simple to access in code.
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*/
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typedef struct
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{
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@ -522,8 +527,8 @@ typedef struct
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*
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* Use "& 0x7f" to get the enum and "& 0x80" to get the NOT flag.
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*
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* This is essentially a variant selector determining which field of 'v' is
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* used and its meaning.
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* The union 'v' is a variant type, and this selects which field in 'v' is
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* actually used and valid.
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*/
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uint8_t t;
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