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Move more stuff into osdep/ -- node/ will not use threads directly.
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e61a40a956
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@ -88,7 +88,7 @@ enum ZT1_ResultCode
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/**
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* Status codes sent to status update callback when things happen
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*/
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enum ZT1_NodeStatusChangeCode
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enum ZT1_NodeStatusCode
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{
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/**
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* Node is online
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@ -512,7 +512,7 @@ typedef void (*ZT1_VirtualNetworkConfigCallback)(ZT1_Node *,uint64_t,const ZT1_V
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*
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* This is called whenever the node's status changes in some significant way.
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*/
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typedef void (*ZT1_StatusCallback)(ZT1_Node *,enum ZT1_NodeStatusChangeCode);
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typedef void (*ZT1_StatusCallback)(ZT1_Node *,enum ZT1_NodeStatusCode);
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/**
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* Function to get an object from the data store
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@ -54,7 +54,6 @@
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#include "Multicaster.hpp"
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#include "NetworkConfig.hpp"
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#include "CertificateOfMembership.hpp"
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#include "Thread.hpp"
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namespace ZeroTier {
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@ -447,12 +446,6 @@ public:
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*/
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void destroy();
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/**
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* Thread main method; do not call elsewhere
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*/
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void threadMain()
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throw();
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private:
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static void _CBhandleTapData(void *arg,const MAC &from,const MAC &to,unsigned int etherType,const Buffer<4096> &data);
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@ -495,8 +488,6 @@ private:
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NETCONF_FAILURE_INIT_FAILED
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} _netconfFailure;
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Thread _setupThread;
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Mutex _lock;
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AtomicCounter __refCount;
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@ -33,7 +33,7 @@
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#include <stdexcept>
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#include "../node/EthernetTap.hpp"
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#include "EthernetTap.hpp"
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#include "../node/Thread.hpp"
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namespace ZeroTier {
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@ -31,7 +31,7 @@
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#include <vector>
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#include <string>
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#include "../node/EthernetTapFactory.hpp"
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#include "EthernetTapFactory.hpp"
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#include "../node/Mutex.hpp"
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namespace ZeroTier {
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@ -34,10 +34,10 @@
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#include <string>
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#include <set>
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#include "Constants.hpp"
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#include "MAC.hpp"
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#include "InetAddress.hpp"
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#include "Buffer.hpp"
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#include "../node/Constants.hpp"
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#include "../node/MAC.hpp"
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#include "../node/InetAddress.hpp"
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#include "../node/Buffer.hpp"
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#include "MulticastGroup.hpp"
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#include "NonCopyable.hpp"
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