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https://github.com/zerotier/ZeroTierOne.git
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This might be a final fix for GitHub issue #173 and possibly others: ACTIVELY detect borked port status on Windows and if any "cable unplugged" or other wacky states are detected whack the adapter (close and reopen). Tested adding a whole bunch of windows networks, removing, adding more, etc. and it seems to work very well!
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@ -92,9 +92,6 @@ static const WindowsEthernetTapEnv WINENV;
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// Only create or delete devices one at a time
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static Mutex _systemTapInitLock;
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// Incrementing this causes everyone currently open to close and reopen
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static volatile int _systemTapResetStatus = 0;
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} // anonymous namespace
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WindowsEthernetTap::WindowsEthernetTap(
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@ -268,12 +265,6 @@ WindowsEthernetTap::WindowsEthernetTap(
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}
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} else break; // no more keys or error occurred
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}
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// When we create a new tap device from scratch, existing taps for
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// some reason go into 'unplugged' state. This can be fixed by
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// closing and re-opening them. Incrementing this causes all
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// existing tap threads to do this.
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++_systemTapResetStatus;
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}
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if (_netCfgInstanceId.length() > 0) {
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@ -299,7 +290,6 @@ WindowsEthernetTap::WindowsEthernetTap(
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throw std::runtime_error("unable to find or create tap adapter");
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}
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// Convert device GUID junk... blech... is there an easier way to do this?
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{
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char nobraces[128];
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const char *nbtmp1 = _netCfgInstanceId.c_str();
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@ -573,36 +563,23 @@ void WindowsEthernetTap::scanMulticastGroups(std::vector<MulticastGroup> &added,
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void WindowsEthernetTap::threadMain()
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throw()
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{
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char tapPath[256];
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OVERLAPPED tapOvlRead,tapOvlWrite;
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char tapReadBuf[ZT_IF_MTU + 32];
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char tapPath[128];
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HANDLE wait4[3];
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char *tapReadBuf = (char *)0;
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/* No idea why I did this. I did it a long time ago and there was only a
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* a snarky comment. But I'd never do crap like this without a reason, so
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* I am leaving it alone with a more descriptive snarky comment. */
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while (!tapReadBuf) {
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tapReadBuf = (char *)::malloc(ZT_IF_MTU + 32);
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if (!tapReadBuf)
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Sleep(1000);
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}
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OVERLAPPED tapOvlRead,tapOvlWrite;
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Utils::snprintf(tapPath,sizeof(tapPath),"\\\\.\\Global\\%s.tap",_netCfgInstanceId.c_str());
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int prevTapResetStatus = _systemTapResetStatus;
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bool throwOneAway = true; // Restart once on startup, because Windows.
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bool powerCycle = true; // If true, "power cycle" the device, because Windows.
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try {
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while (_run) {
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if (powerCycle) {
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_disableTapDevice();
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Sleep(500);
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_enableTapDevice();
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Sleep(500);
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}
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_tap = CreateFileA(tapPath,GENERIC_READ|GENERIC_WRITE,0,NULL,OPEN_EXISTING,FILE_ATTRIBUTE_SYSTEM|FILE_FLAG_OVERLAPPED,NULL);
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if (_tap == INVALID_HANDLE_VALUE) {
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fprintf(stderr,"Error opening %s -- retrying.\r\n",tapPath);
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powerCycle = true;
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_disableTapDevice();
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_enableTapDevice();
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Sleep(1000);
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continue;
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}
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@ -612,8 +589,8 @@ void WindowsEthernetTap::threadMain()
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DeviceIoControl(_tap,TAP_WIN_IOCTL_SET_MEDIA_STATUS,&tmpi,sizeof(tmpi),&tmpi,sizeof(tmpi),&bytesReturned,NULL);
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}
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{
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#ifdef ZT_WINDOWS_CREATE_FAKE_DEFAULT_ROUTE
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{
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/* This inserts a fake default route and a fake ARP entry, forcing
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* Windows to detect this as a "real" network and apply proper
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* firewall rules.
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@ -688,8 +665,8 @@ void WindowsEthernetTap::threadMain()
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Sleep(500);
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else break;
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}
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#endif
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}
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#endif
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memset(&tapOvlRead,0,sizeof(tapOvlRead));
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tapOvlRead.hEvent = CreateEvent(NULL,TRUE,FALSE,NULL);
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@ -702,17 +679,39 @@ void WindowsEthernetTap::threadMain()
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ReadFile(_tap,tapReadBuf,sizeof(tapReadBuf),NULL,&tapOvlRead);
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bool writeInProgress = false;
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ULONGLONG timeOfLastBorkCheck = GetTickCount64();
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while (_run) {
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if ((prevTapResetStatus != _systemTapResetStatus)||(throwOneAway)) {
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powerCycle = throwOneAway;
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throwOneAway = false;
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prevTapResetStatus = _systemTapResetStatus;
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break; // this will cause us to close and reopen the tap
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}
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DWORD r = WaitForMultipleObjectsEx(writeInProgress ? 3 : 2,wait4,FALSE,2500,TRUE);
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DWORD waitResult = WaitForMultipleObjectsEx(writeInProgress ? 3 : 2,wait4,FALSE,2500,TRUE);
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if (!_run) break; // will also break outer while(_run)
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if ((r == WAIT_TIMEOUT)||(r == WAIT_FAILED))
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// Check for issues with adapter and close/reopen if any are detected. This
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// check fixes a while boatload of Windows adapter 'coma' issues after
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// sleep/wake and when adapters are added/removed. Basically if the tap
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// device is borked, whack it.
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{
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ULONGLONG tc = GetTickCount64();
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if ((tc - timeOfLastBorkCheck) >= 2500) {
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timeOfLastBorkCheck = tc;
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MIB_IF_TABLE2 *ift = NULL;
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if ((GetIfTable2(&ift) == NO_ERROR)&&(ift)) {
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bool isBorked = false;
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for(ULONG r=0;r<ift->NumEntries;++r) {
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if (ift->Table[r].InterfaceLuid.Value == _deviceLuid.Value) {
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if ((ift->Table[r].InterfaceAndOperStatusFlags.NotMediaConnected)||(ift->Table[r].MediaConnectState == MediaConnectStateDisconnected))
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isBorked = true;
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break;
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}
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}
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FreeMibTable(ift);
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if (isBorked) {
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// Close and reopen tap device if there's an issue (outer loop)
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break;
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}
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}
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}
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}
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if ((waitResult == WAIT_TIMEOUT)||(waitResult == WAIT_FAILED))
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continue;
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if (HasOverlappedIoCompleted(&tapOvlRead)) {
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@ -756,8 +755,7 @@ void WindowsEthernetTap::threadMain()
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// We will restart and re-open the tap unless _run == false
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}
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::free(tapReadBuf);
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} catch ( ... ) {} // catch unexpected exceptions -- this should not happen but would prevent program crash or other weird issues since threads should not throw
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}
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void WindowsEthernetTap::destroyAllPersistentTapDevices(const char *pathToHelpers)
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@ -98,8 +98,8 @@ private:
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GUID _deviceGuid;
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NET_LUID _deviceLuid;
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std::string _netCfgInstanceId; // NetCfgInstanceId, a GUID
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std::string _deviceInstanceId; // DeviceInstanceID, another kind of "instance ID"
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std::string _netCfgInstanceId;
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std::string _deviceInstanceId;
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std::vector<MulticastGroup> _multicastGroups;
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