ZeroTierOne/ZeroTierUI/mainwindow.h

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#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QEvent>
#include <QString>
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#include <map>
#include <vector>
#include <string>
#include "../node/Node.hpp"
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#include "../node/Utils.hpp"
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namespace Ui {
class MainWindow;
}
// Globally visible instance of local client for communicating with ZT1
// Can be null if not connected, or will point to current
extern ZeroTier::Node::LocalClient *zeroTierClient;
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class MainWindow : public QMainWindow
{
Q_OBJECT
public:
// Event used to pass messages from the Node::LocalClient thread to the
// main window to update network lists and stats.
class ZTMessageEvent : public QEvent
{
public:
ZTMessageEvent(const std::vector<std::string> &m) :
QEvent(QEvent::User),
ztMessage(m)
{
}
std::vector<std::string> ztMessage;
};
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explicit MainWindow(QWidget *parent = 0);
virtual ~MainWindow();
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protected:
virtual void timerEvent(QTimerEvent *event);
virtual void customEvent(QEvent *event);
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private slots:
void on_joinNetworkButton_clicked();
void on_actionAbout_triggered();
void on_networkIdLineEdit_textChanged(const QString &text);
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void on_addressButton_clicked();
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private:
Ui::MainWindow *ui;
QString myAddress;
QString myStatus;
QString myVersion;
unsigned int numPeers;
unsigned int cyclesSinceResponseFromService;
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std::map< std::string,std::vector<std::string> > networks;
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};
#endif // MAINWINDOW_H