ZeroTierOne/windows/WinUI/NetworkRoute.cs

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
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using System.Text;
using System.Threading.Tasks;
using Newtonsoft.Json;
namespace WinUI
{
[Serializable]
public class NetworkRoute : ISerializable
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{
protected NetworkRoute(SerializationInfo info, StreamingContext ctx)
{
Target = info.GetString("target");
Via = info.GetString("via");
Flags = info.GetInt32("flags");
Metric = info.GetInt32("metric");
}
public virtual void GetObjectData(SerializationInfo info, StreamingContext ctx)
{
info.AddValue("target", Target);
info.AddValue("via", Via);
info.AddValue("flags", Flags);
info.AddValue("metric", Metric);
}
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[JsonProperty("target")]
public string Target { get; set; }
[JsonProperty("via")]
public string Via { get; set; }
[JsonProperty("flags")]
public int Flags { get; set; }
[JsonProperty("metric")]
public int Metric { get; set; }
}
}