ZeroTierOne/node/RuntimeEnvironment.hpp

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/*
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* Copyright (c)2019 ZeroTier, Inc.
*
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* Use of this software is governed by the Business Source License included
* in the LICENSE.TXT file in the project's root directory.
*
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* Change Date: 2023-01-01
*
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* On the date above, in accordance with the Business Source License, use
* of this software will be governed by version 2.0 of the Apache License.
*/
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/****/
#ifndef ZT_RUNTIMEENVIRONMENT_HPP
#define ZT_RUNTIMEENVIRONMENT_HPP
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#include <string.h>
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#include "Constants.hpp"
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#include "Utils.hpp"
#include "Identity.hpp"
namespace ZeroTier {
class NodeConfig;
class Switch;
class Topology;
class Node;
class Multicaster;
class NetworkController;
class SelfAwareness;
class Trace;
/**
* Holds global state for an instance of ZeroTier::Node
*/
class RuntimeEnvironment
{
public:
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ZT_ALWAYS_INLINE RuntimeEnvironment(Node *n) :
node(n)
,localNetworkController((NetworkController *)0)
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,rtmem((void *)0)
,sw((Switch *)0)
,mc((Multicaster *)0)
,topology((Topology *)0)
,sa((SelfAwareness *)0)
{
publicIdentityStr[0] = (char)0;
secretIdentityStr[0] = (char)0;
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}
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ZT_ALWAYS_INLINE ~RuntimeEnvironment() { Utils::burn(secretIdentityStr,sizeof(secretIdentityStr)); }
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// Node instance that owns this RuntimeEnvironment
Node *const node;
// This is set externally to an instance of this base class
NetworkController *localNetworkController;
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// Memory actually occupied by Trace, Switch, etc.
void *rtmem;
/* Order matters a bit here. These are constructed in this order
* and then deleted in the opposite order on Node exit. The order ensures
* that things that are needed are there before they're needed.
*
* These are constant and never null after startup unless indicated. */
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Trace *t;
Switch *sw;
Multicaster *mc;
Topology *topology;
SelfAwareness *sa;
// This node's identity and string representations thereof
Identity identity;
char publicIdentityStr[ZT_IDENTITY_STRING_BUFFER_LENGTH];
char secretIdentityStr[ZT_IDENTITY_STRING_BUFFER_LENGTH];
};
} // namespace ZeroTier
#endif