ZeroTierOne/node/RuntimeEnvironment.hpp

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/*
* ZeroTier One - Network Virtualization Everywhere
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* Copyright (C) 2011-2017 ZeroTier, Inc. https://www.zerotier.com/
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
* --
*
* You can be released from the requirements of the license by purchasing
* a commercial license. Buying such a license is mandatory as soon as you
* develop commercial closed-source software that incorporates or links
* directly against ZeroTier software without disclosing the source code
* of your own application.
*/
#ifndef ZT_RUNTIMEENVIRONMENT_HPP
#define ZT_RUNTIMEENVIRONMENT_HPP
#include <string>
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#include "Constants.hpp"
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#include "Utils.hpp"
#include "Identity.hpp"
namespace ZeroTier {
class NodeConfig;
class Switch;
class Topology;
class Node;
class Multicaster;
class NetworkController;
class SelfAwareness;
class Cluster;
/**
* Holds global state for an instance of ZeroTier::Node
*/
class RuntimeEnvironment
{
public:
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RuntimeEnvironment(Node *n) :
node(n)
,identity()
,localNetworkController((NetworkController *)0)
,sw((Switch *)0)
,mc((Multicaster *)0)
,topology((Topology *)0)
,sa((SelfAwareness *)0)
{
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Utils::getSecureRandom(&instanceId,sizeof(instanceId));
}
~RuntimeEnvironment()
{
Utils::burn(reinterpret_cast<void *>(const_cast<char *>(secretIdentityStr.data())),(unsigned int)secretIdentityStr.length());
}
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// Node instance that owns this RuntimeEnvironment
Node *const node;
// This node's identity
Identity identity;
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std::string publicIdentityStr;
std::string secretIdentityStr;
// This is set externally to an instance of this base class
NetworkController *localNetworkController;
/*
* Order matters a bit here. These are constructed in this order
* and then deleted in the opposite order on Node exit. The order ensures
* that things that are needed are there before they're needed.
*
* These are constant and never null after startup unless indicated.
*/
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Switch *sw;
Multicaster *mc;
Topology *topology;
SelfAwareness *sa;
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/**
* A random integer identifying this run of ZeroTier
*/
uint32_t instanceId;
};
} // namespace ZeroTier
#endif