ZeroTierOne/controller/LFDB.hpp

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/*
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* Copyright (c)2019 ZeroTier, Inc.
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*
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* Use of this software is governed by the Business Source License included
* in the LICENSE.TXT file in the project's root directory.
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*
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* Change Date: 2023-01-01
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*
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* On the date above, in accordance with the Business Source License, use
* of this software will be governed by version 2.0 of the Apache License.
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*/
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/****/
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#ifndef ZT_CONTROLLER_LFDB_HPP
#define ZT_CONTROLLER_LFDB_HPP
#include "DB.hpp"
#include <mutex>
#include <string>
#include <unordered_map>
#include <atomic>
namespace ZeroTier {
/**
* DB implementation for controller that stores data in LF
*/
class LFDB : public DB
{
public:
/**
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* @param myId This controller's identity
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* @param path Base path for ZeroTier node itself
* @param lfOwnerPrivate LF owner private in PEM format
* @param lfOwnerPublic LF owner public in @base62 format
* @param lfNodeHost LF node host
* @param lfNodePort LF node http (not https) port
* @param storeOnlineState If true, store online/offline state and IP info in LF (a lot of data, only for private networks!)
*/
LFDB(const Identity &myId,const char *path,const char *lfOwnerPrivate,const char *lfOwnerPublic,const char *lfNodeHost,int lfNodePort,bool storeOnlineState);
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virtual ~LFDB();
virtual bool waitForReady();
virtual bool isReady();
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virtual bool save(nlohmann::json &record,bool notifyListeners);
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virtual void eraseNetwork(const uint64_t networkId);
virtual void eraseMember(const uint64_t networkId,const uint64_t memberId);
virtual void nodeIsOnline(const uint64_t networkId,const uint64_t memberId,const InetAddress &physicalAddress);
protected:
const Identity _myId;
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std::string _lfOwnerPrivate,_lfOwnerPublic;
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std::string _lfNodeHost;
int _lfNodePort;
struct _MemberState
{
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_MemberState() :
lastOnlineAddress(),
lastOnlineTime(0),
dirty(false),
lastOnlineDirty(false) {}
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InetAddress lastOnlineAddress;
int64_t lastOnlineTime;
bool dirty;
bool lastOnlineDirty;
};
struct _NetworkState
{
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_NetworkState() :
members(),
dirty(false) {}
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std::unordered_map<uint64_t,_MemberState> members;
bool dirty;
};
std::unordered_map<uint64_t,_NetworkState> _state;
std::mutex _state_l;
std::atomic_bool _running;
std::atomic_bool _ready;
std::thread _syncThread;
bool _storeOnlineState;
};
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} // namespace ZeroTier
#endif