ZeroTierOne/node/Path.hpp

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/*
* ZeroTier One - Network Virtualization Everywhere
* Copyright (C) 2011-2015 ZeroTier, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* --
*
* ZeroTier may be used and distributed under the terms of the GPLv3, which
* are available at: http://www.gnu.org/licenses/gpl-3.0.html
*
* If you would like to embed ZeroTier into a commercial application or
* redistribute it in a modified binary form, please contact ZeroTier Networks
* LLC. Start here: http://www.zerotier.com/
*/
#ifndef ZT_PATH_HPP
#define ZT_PATH_HPP
#include "Constants.hpp"
#include "InetAddress.hpp"
#include "Utils.hpp"
namespace ZeroTier {
/**
* Base class for paths
*
* The base Path class is an immutable value.
*/
class Path
{
public:
/**
* Path trust category
*
* Note that this is NOT peer trust and has nothing to do with root server
* designations or other trust metrics. This indicates how much we trust
* this path to be secure and/or private. A trust level of normal means
* encrypt and authenticate all traffic. Privacy trust means we can send
* traffic in the clear. Ultimate trust means we don't even need
* authentication. Generally a private path would be a hard-wired local
* LAN, while an ultimate trust path would be a physically isolated private
* server backplane.
*
* Nearly all paths will be normal trust. The other levels are for high
* performance local SDN use only.
*
* These values MUST match ZT1_LocalInterfaceAddressTrust in ZeroTierOne.h
*/
enum Trust
{
TRUST_NORMAL = 0,
TRUST_PRIVACY = 1,
TRUST_ULTIMATE = 2
};
Path() :
_addr(),
_ipScope(InetAddress::IP_SCOPE_NONE),
_trust(TRUST_NORMAL)
{
}
Path(const InetAddress &addr,int metric,Trust trust) :
_addr(addr),
_ipScope(addr.ipScope()),
_trust(trust)
{
}
/**
* @return Physical address
*/
inline const InetAddress &address() const throw() { return _addr; }
/**
* @return IP scope -- faster shortcut for address().ipScope()
*/
inline InetAddress::IpScope ipScope() const throw() { return _ipScope; }
/**
* @return Preference rank, higher == better
*/
2015-09-23 23:16:36 +00:00
inline int preferenceRank() const throw()
{
// First, since the scope enum values in InetAddress.hpp are in order of
// use preference rank, we take that. Then we multiple by two, yielding
// a sequence like 0, 2, 4, 6, etc. Then if it's IPv6 we add one. This
// makes IPv6 addresses of a given scope outrank IPv4 addresses of the
// same scope -- e.g. 1 outranks 0. This makes us prefer IPv6, but not
// if the address scope/class is of a fundamentally lower rank.
return ( ((int)_ipScope * 2) + ((_addr.ss_family == AF_INET6) ? 1 : 0) );
}
/**
* @return Path trust level
*/
inline Trust trust() const throw() { return _trust; }
/**
* @return True if path is considered reliable (no NAT keepalives etc. are needed)
*/
inline bool reliable() const throw()
{
return ((_ipScope != InetAddress::IP_SCOPE_GLOBAL)&&(_ipScope != InetAddress::IP_SCOPE_PSEUDOPRIVATE));
}
/**
* @return True if address is non-NULL
*/
inline operator bool() const throw() { return (_addr); }
// Comparisons are by address only
inline bool operator==(const Path &p) const throw() { return (_addr == p._addr); }
inline bool operator!=(const Path &p) const throw() { return (_addr != p._addr); }
inline bool operator<(const Path &p) const throw() { return (_addr < p._addr); }
inline bool operator>(const Path &p) const throw() { return (_addr > p._addr); }
inline bool operator<=(const Path &p) const throw() { return (_addr <= p._addr); }
inline bool operator>=(const Path &p) const throw() { return (_addr >= p._addr); }
/**
* Check whether this address is valid for a ZeroTier path
*
* This checks the address type and scope against address types and scopes
* that we currently support for ZeroTier communication.
*
* @param a Address to check
* @return True if address is good for ZeroTier path use
*/
static inline bool isAddressValidForPath(const InetAddress &a)
throw()
{
if ((a.ss_family == AF_INET)||(a.ss_family == AF_INET6)) {
switch(a.ipScope()) {
/* Note: we don't do link-local at the moment. Unfortunately these
* cause several issues. The first is that they usually require a
* device qualifier, which we don't handle yet and can't portably
* push in PUSH_DIRECT_PATHS. The second is that some OSes assign
* these very ephemerally or otherwise strangely. So we'll use
* private, pseudo-private, shared (e.g. carrier grade NAT), or
* global IP addresses. */
case InetAddress::IP_SCOPE_PRIVATE:
case InetAddress::IP_SCOPE_PSEUDOPRIVATE:
case InetAddress::IP_SCOPE_SHARED:
case InetAddress::IP_SCOPE_GLOBAL:
return true;
default:
return false;
}
}
return false;
}
private:
InetAddress _addr;
InetAddress::IpScope _ipScope; // memoize this since it's a computed value checked often
Trust _trust;
};
} // namespace ZeroTier
#endif