ZeroTierOne/attic/historic/anode_protocol.txt

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Anode Protocol Specification Draft
Version 0.8
(c)2009-2010 Adam Ierymenko
*****************************************************************************
Table of Contents
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1. Introduction
Anode provides three components that work together to provide a global,
secure, and mobile addressing system for computer networks:
1) An addressing system based on public key cryptography enabling network
devices or applications to assign themselves secure, unique, and globally
reachable network addresses in a flat address space.
2) A system enabling network participants holding global addresses to locate
one another on local or global networks with "zero configuration."
3) A communications protocol for communication between addressed network
participants that requires no special operating system support and no
changes to existing network infrastructure.
Using Anode, both fixed and mobile applications and devices can communicate
directly as if they were all connected to the same VPN. Anode restores the
original vision of the Internet as a "flat" network where anything can talk
to anything, and adds the added benefits of address mobility and strong
protection against address spoofing and other protocol level attacks.
1.1. Design Philosophy
Anode's design philosophy is the classical "KISS" principle: "Keep It Simple
Stupid." Anode's design principles are:
#1: Do not try to solve too many problems at once, and stay in scope.
Anode does not attempt to solve too many problems at once. It attempts to
solve the problems of mobile addressing, address portability, and "flat"
addressing in the presence of NAT or other barriers.
It does not attempt to duplicate the full functionality of SSL, X.509, SSH,
XMPP, an enterprise service bus, a pub/sub architecture, BitTorrent, etc. All
of those protocols and services can be used over Anode if their functionality
is desired.
#2: Avoid state management.
State multiplies the complexity and failure modes of network protocols. State
also tends to get in the way of the achievement of new features implicitly
(see principle #4). Avoid state whenever possible.
#3: Avoid algorithm and dependency bloat.
Anode uses only elliptic curve Diffie-Hellman (EC-DH) and AES-256. No other
cryptographic algorithms or hash functions are presently necessary. This
yields implementations compact enough for embedded devices.
Anode also requires few or no dependencies, depending on whether the two
needed cryptographic algorithms are obtained through a library or included.
No other protocols or libraries are required in an implementation.
#4: Achieve features implicitly.
Use a simple stateless design that allows features to be achieved implicitly
rather than specified explicitly. For example, Anode can do multi-homing and
could be used to build a mesh network, but neither of these features is
explicitly specified.
*****************************************************************************
2. Core Concepts and Algorithms
This section describes addresses, zones, common algorithms, and other core
concepts.
2.1. Zones
A zone is a 32-bit integer encoded into every Anode address. Zones serve to
assist in the location of peers by address on global IP networks. They are
not presently significant for local communications, though they could be
used to partition addresses into groups or link them with configuration
options.
Each zone has a corresponding zone file which can be fetched in a number of
ways (see below). A zone file is a flat text format dictionary of the format
"key=value" separated by carriage returns. Line feeds are ignored, and any
character may be escaped with a backslash (\) character. Blank lines are
ignored.
The following entries must appear in a zone file:
n=<zone name>
d=<zone description>
c=<zone contact, e-mail address of zone administrator>
r=<zone revision, monotonically increasing integer with each edit>
ttl=<seconds before zone file should be re-checked for changes>
Additional fields may appear as well, including fields specific to special
applications or protocols supported within the zone. Some of these are
defined in this document.
Zone file fetching mechanisms are described below. Multiple mechanisms are
specified to enable fallback in the event that one mechanism is not available.
2.1.1. Zone File Retrieval
Zone files are retrieved via HTTP, with the HTTP address being formed in one
of two ways.
The preferred DNS method:
To fetch a zone file via DNS, use the zone ID to generate a host name and URI
of the form:
http://a--XXXXXXXX.net/z
The XXXXXXXX field is the zone ID in hexadecimal.
The fallback IP method:
For fallback in the absence of DNS, the zone ID can be used directly as an
IPv4 or IPv4-mapped-to-IPv6 IP address. A URI is generated of the form:
http://ip_address/z
Support for this method requires that a zone ID be chosen to correspond to a
permanent IPv4 (preferably mappable to IPv6 space as well) IP address.
2.1.2. Zone ID Reservation
By convention, a zone ID is considered reserved when a domain of the form
"a--XXXXXXXX.net" (where XXXXXXXX is the ID in hex) is registered.
It is recommended that this be done even for zone IDs not used for global
address location in order to globally reserve them.
2.2. Addresses
Anode addresses are binary strings containing a 32-bit zone ID, a public key,
and possibly other fields. Only one address type is presently defined:
|---------------------------------------------------------------------------|
| Name | Type ID | Elliptic Curve Parameters | Total Length |
|---------------------------------------------------------------------------|
| ANODE-256-40 | 1 | NIST-P-256 | 40 |
|---------------------------------------------------------------------------|
|---------------------------------------------------------------------------|
| Name | Binary Layout |
|---------------------------------------------------------------------------|
| ANODE-256-40 | <type[1]><zone[4]><unused[2]><public key[33]> |
|---------------------------------------------------------------------------|
The public key is a "compressed" form elliptic curve public key as described
in RFC5480.
The unused section of the address must be zero. These bytes are reserved for
future use.
2.2.1. ASCII Format For Addresses
Addresses are encoded in ASCII using base-32, which provides a quotable and
printable encoding that is of manageable length and is case-insensitive. For
example, an ANODE-256-40 address is 64 characters long in base-32 encoding.
2.3. Relaying
An Anode peer may optionally relay packets to any other reachable peer.
Relaying is accomplished by sending a packet to a peer with the recipient set
to the final recipient. The receiving peer will, if relaying is allowed and if
it knows of or can reach the recipient, forward the packet.
No error is returned if relaying fails, so relay paths are treated as possible
paths for communication until a return is received in the same way as direct
paths.
Relaying can be used by peers to send messages indirectly, locate one
another, and determine network location information to facilitate the
establishment of direct communications.
Peers may refuse to relay or may limit the transmission rate at which packets
can be relayed.
2.3.1. Zone Relays
If a zone's addresses are globally reachable on global IP networks, it must
have one or more zone relays. These must have globally reachable public
static IP addresses.
Zone relays are specified in the zone file in the following format:
zr.<address checksum>=<ip>[,<ip>]:<udp port>:<tcp port>:<anode addresses>
The address checksum is the sum of the bytes in the Anode address modulus
the number of "zr" entries, in hexadecimal. For example, if a zone had four
global relays its zone file could contain the lines:
zr.0=1.2.3.4:4343:4344:klj4j3...
zr.1=2.3.4.5:4343:4344:00194j...
zr.2=3.4.5.6:4343:4344:1j42zz...
zr.3=4.5.6.7:4343:4344:z94j1q...
The relay would be chosen by taking the sum of the bytes in the address
modulo 4. For example, if the bytes of an address sum to 5081 then relay
zr.1 would be used to communicate with that address.
If more than one IP address is listed for a given relay, the peer must choose
at random from among the addresses of the desired type (IPv4 or IPv6).
Each relay must have one Anode address for every address type supported within
the zone. (At present there is only one address type defined.)
Peers should prefer UDP and fall back to TCP only if UDP is not available.
To make itself available, a peer must make itself known to its designated zone
relay. This is accomplished by sending a PING message.
2.4. Key Agreement and Derivation
Key agreement is performed using elliptic curve Diffie-Hellman. This yields
a raw key whose size depends on the elliptic curve parameters in use.
The following algorithm is used to derive a key of any length from a raw
key generated through key agreement:
1) Zero the derived key buffer.
2) Determine the largest of the original raw key or the derived key.
3) Loop from 0 to the largest length determined in step 2, XOR each byte of
the derived key buffer with the corresponding byte of the original key
buffer with each index being modulus the length of the respective buffer.
2.5. Message Authentication
For message authentication, CMAC-AES (with AES-256) is used. This is also
known in some literature as OMAC1-AES. The key is derived from key agreement
between the key pair of the sending peer and the address of the recipient.
2.6. AES-DIGEST
To maintain cryptographic algorithm frugality, a cryptographic hash function
is constructed from the AES-256 cipher. This hash function uses the common
Davis-Meyer construction with Merkle-Damgård length padding.
It is described by the following pseudocode:
byte previous_digest[16]
byte digest[16] = { 0,0,... }
byte block[32] = { 0,0,... }
integer block_counter = 0
; digest message
for each byte b of message
block[block_counter] = b
block_counter = block_counter + 1
if block_counter == 32 then
block_counter = 0
save digest[] in previous_digest[]
encrypt digest[] with aes-256 using block[] as 256-bit aes-256 key
xor digest[] with previous_digest[]
end if
next
; append end marker, do final block
block[block_counter] = 0x80
block_counter = block_counter + 1
zero rest of block[] from block_counter to 15
save digest[] in previous_digest[]
encrypt digest[] with aes-256 using block[] as 256-bit aes-256 key
xor digest[] with previous_digest[]
; Merkle-Damgård length padding
zero first 8 bytes of block[]
fill last 8 bytes of block[] w/64-bit length in big-endian order
save digest[] in previous_digest[]
encrypt digest[] with aes-256 using block[] as 256-bit aes-128 key
xor digest[] with previous_digest[]
; digest[] now contains 128-bit message digest
2.7. Short Address Identifiers (Address IDs)
A short 8-byte version of the Anode address is used in the protocol to reduce
transmission overhead when both sides are already aware of the other's full
address.
The short address identifier is formed by computing the AES-DIGEST of the
full address and then XORing the first 8 bytes of the digest with the last
8 bytes to yield an 8-byte shortened digest.
2.8. DNS Resolution of Anode Addresses
Anode addresses can be saved in DNS TXT records in the following format:
anode:<address in base32 ASCII encoding>
This permits Anode addresses to be resolved from normal DNS host name.
2.9. Packet Transmission Mechanisms
2.9.1. UDP Transmission
The recommended method of sending Anode packets is UDP. Each packet is simply
sent as a UDP packet.
2.9.2. TCP Transmission
To send packets over TCP, each packet is prefixed by its size as a 16-bit
integer.
2.9.3. HTTP Transmission
Anode packets may be submitted in HTTP POST transactions for transport over
networks where HTTP is the only available protocol.
Anode packets are simply prefixed with a 16-byte packet size and concatenated
together just as they are in a TCP stream. One or more packets may be sent
with each HTTP POST transaction for improved performance.
Since this method is intended for use in "hostile" or highly restricted
circumstances, no additional details such as special headers or MIME types
are specified to allow maximum flexibility. Peers should ignore anything
other than the payload.
2.10. Endpoints
An endpoint indicates a place where Anode packets may be sent. The following
endpoint types are specified:
|---------------------------------------------------------------------------|
| Endpoint Type | Description | Address Format |
|---------------------------------------------------------------------------|
| 0x00 | Unspecified | (none) |
| 0x01 | Ethernet | <mac[6]> |
| 0x02 | UDP/IPv4 | <ip[4]><port[2]> |
| 0x03 | TCP/IPv4 | <ip[4]><port[2]> |
| 0x04 | UDP/IPv6 | <ip[16]><port[2]> |
| 0x05 | TCP/IPv6 | <ip[16]><port[2]> |
| 0x06 | HTTP | <null-terminated full URI> |
|---------------------------------------------------------------------------|
Endpoints are encoded by beginning with a single byte indicating the endpoint
type followed by the address information required for the given type.
Note that IP ports bear no relationship to Anode protocol ports.
2.11. Notes
All integers in the protocol are transmitted in network (big endian) byte
order.
*****************************************************************************
3. Common Packet Format
A common header is used for all Anode packets:
|---------------------------------------------------------------------------|
| Field | Length | Description |
|---------------------------------------------------------------------------|
| Hop Count | 1 | 8-bit hop count (not included in MAC) |
| Flags | 1 | 8-bit flags |
| MAC | 8 | 8 byte shortened CMAC-AES of packet |
| Sender Address | ? | Full address or short ID of sender |
| Recipient Address | ? | Full address or short ID of recipient |
| Peer IDs | 1 | Two 4-bit peer IDs: sender, recipient |
| Message Type | 1 | 8-bit message type |
| Message | ? | Message payload |
|---------------------------------------------------------------------------|
3.1. Hop Count
The hop count begins at zero and must be incremented by each peer that relays
the packet to another peer. The hop count must not wrap to zero at 255.
Because the hop count is modified in transit, it is not included in MAC
calculation or authentication.
The hop count is used to prioritize endpoints that are direct over endpoints
that involve relaying, or to prioritize closer routes over more distant
ones.
3.2. Flags and Flag Behavior
|---------------------------------------------------------------------------|
| Flag | Description |
|---------------------------------------------------------------------------|
| 0x01 | Sender address fully specified |
| 0x02 | Recipient address fully specified |
| 0x04 | Authentication error response |
|---------------------------------------------------------------------------|
If flag 0x01 is set, then the sender address will be the full address rather
than a short address identifier. The length of the address can be determined
from the first byte of the address, which always specifies the address type.
Flag 0x02 has the same meaning for the recipient address.
A peer must send fully specified sender addresses until it receives a response
from the recipient. At this point the sender may assume that the recipient
knows its address and use short a short sender address instead. This
assumption should time out, with a recommended timeout of 60 seconds.
There is presently no need to send fully specified recipient addresses, but
the flag is present in case it is needed and must be honored.
Flag 0x04 indicates that this is an error response containing a failed
authentication error. Since authentication failed, this packet may not have
a valid MAC. Packets with this flag must never have any effect other than
to inform of an error. This error, since it is unauthenticated, must never
have any side effects such as terminating a connection.
3.3. MAC
The MAC is calculated as follows:
1) Temporarily set the 64-bit/8-byte MAC field in the packet to the packet's
size as a 64-bit big-endian integer.
2) Calculate the MAC for the entire packet (excluding the first byte) using
the key agreed upon between the sender and the recipient, resulting in a
16 byte full CMAC-AES MAC.
3) Derive the 8 byte packet MAC by XORing the first 8 bytes of the full 16
byte CMAC-AES MAC with the last 8 bytes. Place this into the packet's MAC
field.
3.4. Peer IDs
Peer IDs provide a method for up to 15 different peers to share an address,
each with a unique ID allowing packets to be routed to them individually.
A peer ID of zero indicates "any" or "unspecified." Real peers must have a
nonzero peer ID. In the normal single peer per address case, any peer ID may
be used. If multiple peers are to share an address, some implementation-
dependent method must be used to ensure that each peer has a unique peer ID.
Relaying peers must follow these rules based on the recipient peer ID when
relaying messages:
- IF the peer ID is zero or if the peer ID is not known, the message must
be forwarded to a random endpoint for the given recipient address.
- IF the peer ID is nonzero and matches one or more known endpoints for the
given recipient address and peer ID, the message must only be sent to
a matching endpoint.
A receiving peer should process any message that it receives regardless of
whether its recipient peer ID is correct. The peer ID is primarily for relays.
Peers should typically send messages with a nonzero recipient peer ID when
responding to or involved in a conversation with a specific peer (e.g. a
streaming connection), and send zero recipient peer IDs otherwise.
3.5. Short Address Conflict Disambiguation
In the unlikely event of two Anode addresses with the same short identifier,
the recipient should use MAC validation to disambiguate. The peer ID must not
be relied upon for this purpose.
*****************************************************************************
4. Basic Signaling and Transport Protocol
4.1. Message Types
|---------------------------------------------------------------------------|
| Type | ID | Description |
|---------------------------------------------------------------------------|
| ERROR | 0x00 | Error response |
| PING | 0x01 | Echo request |
| PONG | 0x02 | Echo response |
| EPC_REQ | 0x03 | Endpoint check request |
| EPC | 0x04 | Endpoint check response |
| EPI | 0x05 | Endpoint information |
| NAT_T | 0x06 | NAT traversal message |
| NETID_REQ | 0x07 | Request network address identification and/or test |
| NETID | 0x08 | Response to network address identification request |
| DGRAM | 0x09 | Simple UDP-like datagram |
|---------------------------------------------------------------------------|
4.2. Message Details
4.2.1. ERROR
|---------------------------------------------------------------------------|
| Field | Length | Description |
|---------------------------------------------------------------------------|
| Error Code | 2 | 16-bit error code |
| Error Arguments | ? | Error arguments, depending on error type |
|---------------------------------------------------------------------------|
Error arguments are empty unless otherwise stated below.
Error codes:
|---------------------------------------------------------------------------|
| Error Code | Description |
|---------------------------------------------------------------------------|
| 0x01 | Message not valid |
| 0x02 | Message authentication or decryption failed |
| 0x03 | Relaying and related features not authorized |
| 0x04 | Relay recipient not reachable |
|---------------------------------------------------------------------------|
Generation of errors is optional. A peer may choose to ignore invalid
messages or to throttle the sending of errors.
4.2.2. PING
(Payload unspecified.)
Request echo of payload as PONG message.
4.2.3. PONG
(Payload unspecified.)
Echoed payload of received PING message.
4.2.4. EPC_REQ
|---------------------------------------------------------------------------|
| Field | Length | Description |
|---------------------------------------------------------------------------|
| Request ID | 4 | 32-bit request ID |
|---------------------------------------------------------------------------|
Request echo of request ID in EPC message, used to check and learn endpoints.
To learn a network endpoint for a peer, CHECK_REQ is sent. If CHECK is
returned with a valid request ID, the endpoint is considered valid.
4.2.5. EPC
|---------------------------------------------------------------------------|
| Field | Length | Description |
|---------------------------------------------------------------------------|
| Request ID | 4 | 32-bit request ID echoed back |
|---------------------------------------------------------------------------|
Response to EPC_REQ containing request ID.
4.2.6. EPI
|---------------------------------------------------------------------------|
| Field | Length | Description |
|---------------------------------------------------------------------------|
| Flags | 1 | 8-bit flags |
| Endpoint | ? | Endpoint type and address |
| NAT-T mode | 1 | 8-bit NAT traversal mode |
| NAT-T options | ? | Options related to specified NAT-T mode |
|---------------------------------------------------------------------------|
EPI stands for EndPoint Identification, and is sent to notify another peer of
a network endpoint where the sending peer is reachable.
If the receiving peer is interested in communicating with the sending peer,
the receiving peer must send EPC_REQ to the sending peer at the specified
endpoint to check the validity of that endpoint. The endpoint is learned if a
valid EPC is returned.
If the endpoint in EPI is unspecified, the actual source of the EPI message
is the endpoint. This allows EPI messages to be broadcast on a local LAN
segment to advertise the presence of an address on a local network. EPI
broadcasts on local IP networks must be made to UDP port 8737.
Usually EPI is sent via relays (usually zone relays) to inform a peer of an
endpoint for direct communication.
There are presently no flags, so flags must be zero.
4.2.7. NAT_T
|---------------------------------------------------------------------------|
| Field | Length | Description |
|---------------------------------------------------------------------------|
| NAT-T mode | 1 | 8-bit NAT traversal mode |
| NAT-T options | ? | Options related to specified NAT-T mode |
|---------------------------------------------------------------------------|
NAT_T is used to send messages specific to certain NAT traversal modes.
4.2.8. NETID_REQ
|---------------------------------------------------------------------------|
| Field | Length | Description |
|---------------------------------------------------------------------------|
| Request ID | 4 | 32-bit request ID |
| Endpoint | ? | Endpoint type and address information |
|---------------------------------------------------------------------------|
When a NETID_REQ message is received, the recipient attempts to echo it back
as a NETID message to the specified endpoint address. If the endpoint is
unspecified, the recipient must fill it in with the actual origin of the
NETID_REQ message. This allows a peer to cooperate with another peer (usually
a zone relay) to empirically determine its externally visible network
address information.
A peer may ignore NETID_REQ or respond with an error if it does not allow
relaying.
4.2.9. NETID
|---------------------------------------------------------------------------|
| Field | Length | Description |
|---------------------------------------------------------------------------|
| Request ID | 4 | 32-bit request ID echoed back |
| Endpoint Type | 1 | 8-bit endpoint type |
| Endpoint Address | ? | Endpoint Address (size depends on type) |
|---------------------------------------------------------------------------|
NETID is sent in response to NETID_REQ to the specified endpoint address. It
always contains the endpoint address to which it was sent.
4.2.10. DGRAM
|---------------------------------------------------------------------------|
| Field | Length | Description |
|---------------------------------------------------------------------------|
| Source Port | 2 | 16-bit source port |
| Destination Port | 2 | 16-bit destination port |
| Payload | ? | Datagram packet payload |
|---------------------------------------------------------------------------|
A datagram is a UDP-like message without flow control or delivery assurance.
*****************************************************************************
5. Stream Protocol
The stream protocol is very similar to TCP, though it omits some features
that are not required since they are taken care of by the encapsulating
protocol. SCTP was also an inspiration in the design.
5.1. Message Types
|---------------------------------------------------------------------------|
| Type | ID | Description |
|---------------------------------------------------------------------------|
| S_OPEN | 20 | Initiate a streaming connection (like TCP SYN) |
| S_CLOSE | 21 | Terminate a streaming connection (like TCP RST/FIN) |
| S_DATA | 22 | Data packet |
| S_ACK | 23 | Acknowedge receipt of one or more data packets |
| S_DACK | 24 | Combination of DATA and ACK |
|---------------------------------------------------------------------------|
5.2. Message Details
5.2.1. S_OPEN
|---------------------------------------------------------------------------|
| Field | Length | Description |
|---------------------------------------------------------------------------|
| Sender Link ID | 2 | 16-bit sender link ID |
| Destination Port | 2 | 16-bit destination port |
| Window Size | 2 | 16-bit window size in 1024-byte increments |
| Init. Seq. Number | 4 | 32-bit initial sequence number |
| Flags | 1 | 8-bit flags |
|---------------------------------------------------------------------------|
The OPEN message corresponds to TCP SYN, and initiates a connection. It
specifies the initial window size for the sender and the sender's initial
sequence number, which should be randomly chosen to prevent replay attacks.
If OPEN is successful, the recipient sends its own OPEN to establish the
connetion. If OPEN is unsuccessful, CLOSE is sent with its initial and current
sequence numbers equal and an appropriate reason such as "connection refused."
The sender link ID must be unique for a given recipient.
If flag 01 is set, the sender link ID is actually a source port where the
sender might be listening for connections as well. This exactly duplicates
the behavior of standard TCP. Otherwise, the sender link ID is simply an
arbitrary number that the sender uses to identify the connection with this
recipient and there is no port of origin. Ports of origin are optional for
Anode streaming connections to permit greater scalability.
5.2.2. S_CLOSE
|---------------------------------------------------------------------------|
| Field | Length | Description |
|---------------------------------------------------------------------------|
| Sender Link ID | 2 | 16-bit sender link ID |
| Destination Port | 2 | 16-bit destination port |
| Flags | 1 | 8-bit flags |
| Reason | 1 | 8-bit close reason |
| Init. Seq. Number | 4 | 32-bit initial sequence number |
| Sequence Number | 4 | 32-bit current sequence number |
|---------------------------------------------------------------------------|
The CLOSE message serves a function similar to TCP FIN. The initial sequence
number is the original starting sequence number sent with S_OPEN, while the
current sequence number is the sequence number corresponding to the close
and must be ACKed to complete the close operation. The use of the initial
sequence number helps to serve as a key to prevent replay attacks.
CLOSE is also used to indicate a failed OPEN attempt. In this case the current
sequence number will be equal to the initial sequence number and no ACK will
be expected.
There are currently no flags, so flags must be zero.
The reason field describes the reason for the close:
|---------------------------------------------------------------------------|
| Reason Code | Description |
|---------------------------------------------------------------------------|
| 00 | Application closed connection |
| 01 | Connection refused |
| 02 | Protocol error |
| 03 | Timed out |
|---------------------------------------------------------------------------|
Established connections will usually be closed with reason 00, while reason
01 is usually provided if an OPEN is received but the port is not bound.
5.2.3. S_DATA
|---------------------------------------------------------------------------|
| Field | Length | Description |
|---------------------------------------------------------------------------|
| Sender Link ID | 2 | 16-bit sender link ID |
| Destination Port | 2 | 16-bit destination port |
| Sequence Number | 4 | 32-bit sequence number |
| Payload | ? | Data payload |
|---------------------------------------------------------------------------|
The DATA message carries a packet of data, with the sequence number
determining order. The sequence number is monotonically incremented with
each data packet, and wraps at the maximum value of an unsigned 32-bit
integer.
5.2.4. S_ACK
|---------------------------------------------------------------------------|
| Field | Length | Description |
|---------------------------------------------------------------------------|
| Sender Link ID | 2 | 16-bit sender link ID |
| Destination Port | 2 | 16-bit destination port |
| Window Size | 2 | 16-bit window size in 1024-byte increments |
| Acknowledgements | ? | One or more acknowledgements (see below) |
|---------------------------------------------------------------------------|
Each acknowledgement is a 32-bit integer followed by an 8-bit integer (5 bytes
total). The 32-bit integer is the first sequence number to acknowledge, and
the 8-bit integer is the number of sequential following sequence numbers to
acknowledge. For example "1, 4" would acknowledge sequence numbers 1, 2, 3,
and 4.
5.2.5. S_DACK
|---------------------------------------------------------------------------|
| Field | Length | Description |
|---------------------------------------------------------------------------|
| Sender Link ID | 2 | 16-bit sender link ID |
| Destination Port | 2 | 16-bit destination port |
| Window Size | 2 | 16-bit window size in 1024-byte increments |
| Num. Acks | 1 | 8-bit number of acknowledgements |
| Acknowledgements | ? | One or more acknowledgements |
| Payload | ? | Data payload |
|---------------------------------------------------------------------------|
The DACK message combines ACK and DATA, allowing two peers that are both
transmitting data to efficiently ACK without a separate packet.