LocalAI/core/http/static/p2panimation.js
Ettore Di Giacinto 0c84c7b1cc
chore(ux): allow to create and drag dots in the animation (#3287)
Make the animation more interactive!

Signed-off-by: Ettore Di Giacinto <mudler@localai.io>
2024-08-19 20:40:55 +02:00

144 lines
4.1 KiB
JavaScript

const canvas = document.getElementById('networkCanvas');
const ctx = canvas.getContext('2d');
let particles = [];
let isDragging = false;
let dragParticle = null;
const maxParticles = 100; // Maximum number of particles
const dragAreaRadius = 10; // Increased area for easier dragging
// Function to resize canvas based on aspect ratio
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = Math.min(window.innerHeight, 400); // Maintain a max height of 400px
}
// Adjust the canvas size when the window resizes
window.addEventListener('resize', resizeCanvas);
// Initialize canvas size
resizeCanvas();
class Particle {
constructor(x, y) {
this.x = x;
this.y = y;
this.radius = 4;
this.color = `rgba(0, 255, 204, 1)`;
this.speedX = (Math.random() - 0.5) * 2; // Random horizontal speed
this.speedY = (Math.random() - 0.5) * 2; // Random vertical speed
}
update() {
if (!isDragging || dragParticle !== this) {
this.x += this.speedX;
this.y += this.speedY;
// Bounce off the edges of the canvas
if (this.x < 0 || this.x > canvas.width) {
this.speedX *= -1;
}
if (this.y < 0 || this.y > canvas.height) {
this.speedY *= -1;
}
}
}
draw() {
ctx.beginPath();
ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2, false);
ctx.fillStyle = this.color;
ctx.fill();
}
isMouseOver(mouseX, mouseY) {
// Increase the draggable area by checking if the mouse is within a larger radius
return Math.hypot(mouseX - this.x, mouseY - this.y) < dragAreaRadius;
}
}
function connectParticles() {
for (let i = 0; i < particles.length; i++) {
for (let j = i + 1; j < particles.length; j++) {
const distance = Math.hypot(particles[i].x - particles[j].x, particles[i].y - particles[j].y);
if (distance < 150) {
ctx.beginPath();
ctx.moveTo(particles[i].x, particles[i].y);
ctx.lineTo(particles[j].x, particles[j].y);
ctx.strokeStyle = `rgba(0, 255, 204, ${1 - distance / 150})`;
ctx.stroke();
}
}
}
}
function initParticles(num) {
for (let i = 0; i < num; i++) {
particles.push(new Particle(Math.random() * canvas.width, Math.random() * canvas.height));
}
}
function animate() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
particles.forEach(particle => {
particle.update();
particle.draw();
});
connectParticles();
requestAnimationFrame(animate);
}
// Handle mouse click to create a new particle
canvas.addEventListener('click', (e) => {
const rect = canvas.getBoundingClientRect();
const mouseX = e.clientX - rect.left;
const mouseY = e.clientY - rect.top;
const newParticle = new Particle(mouseX, mouseY);
particles.push(newParticle);
// Limit the number of particles to the maximum
if (particles.length > maxParticles) {
particles.shift(); // Remove the oldest particle
}
});
// Handle mouse down for dragging
canvas.addEventListener('mousedown', (e) => {
const rect = canvas.getBoundingClientRect();
const mouseX = e.clientX - rect.left;
const mouseY = e.clientY - rect.top;
for (let particle of particles) {
if (particle.isMouseOver(mouseX, mouseY)) {
isDragging = true;
dragParticle = particle;
break;
}
}
});
// Handle mouse move for dragging
canvas.addEventListener('mousemove', (e) => {
if (isDragging && dragParticle) {
const rect = canvas.getBoundingClientRect();
const mouseX = e.clientX - rect.left;
const mouseY = e.clientY - rect.top;
dragParticle.x = mouseX;
dragParticle.y = mouseY;
}
});
// Handle mouse up to stop dragging
canvas.addEventListener('mouseup', () => {
isDragging = false;
dragParticle = null;
});
// Initialize and start the animation
initParticles(maxParticles);
animate();