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0c84c7b1cc
Make the animation more interactive! Signed-off-by: Ettore Di Giacinto <mudler@localai.io>
144 lines
4.1 KiB
JavaScript
144 lines
4.1 KiB
JavaScript
const canvas = document.getElementById('networkCanvas');
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const ctx = canvas.getContext('2d');
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let particles = [];
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let isDragging = false;
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let dragParticle = null;
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const maxParticles = 100; // Maximum number of particles
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const dragAreaRadius = 10; // Increased area for easier dragging
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// Function to resize canvas based on aspect ratio
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function resizeCanvas() {
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canvas.width = window.innerWidth;
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canvas.height = Math.min(window.innerHeight, 400); // Maintain a max height of 400px
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}
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// Adjust the canvas size when the window resizes
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window.addEventListener('resize', resizeCanvas);
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// Initialize canvas size
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resizeCanvas();
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class Particle {
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constructor(x, y) {
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this.x = x;
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this.y = y;
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this.radius = 4;
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this.color = `rgba(0, 255, 204, 1)`;
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this.speedX = (Math.random() - 0.5) * 2; // Random horizontal speed
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this.speedY = (Math.random() - 0.5) * 2; // Random vertical speed
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}
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update() {
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if (!isDragging || dragParticle !== this) {
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this.x += this.speedX;
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this.y += this.speedY;
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// Bounce off the edges of the canvas
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if (this.x < 0 || this.x > canvas.width) {
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this.speedX *= -1;
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}
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if (this.y < 0 || this.y > canvas.height) {
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this.speedY *= -1;
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}
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}
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}
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draw() {
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ctx.beginPath();
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ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2, false);
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ctx.fillStyle = this.color;
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ctx.fill();
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}
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isMouseOver(mouseX, mouseY) {
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// Increase the draggable area by checking if the mouse is within a larger radius
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return Math.hypot(mouseX - this.x, mouseY - this.y) < dragAreaRadius;
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}
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}
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function connectParticles() {
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for (let i = 0; i < particles.length; i++) {
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for (let j = i + 1; j < particles.length; j++) {
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const distance = Math.hypot(particles[i].x - particles[j].x, particles[i].y - particles[j].y);
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if (distance < 150) {
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ctx.beginPath();
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ctx.moveTo(particles[i].x, particles[i].y);
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ctx.lineTo(particles[j].x, particles[j].y);
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ctx.strokeStyle = `rgba(0, 255, 204, ${1 - distance / 150})`;
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ctx.stroke();
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}
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}
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}
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}
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function initParticles(num) {
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for (let i = 0; i < num; i++) {
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particles.push(new Particle(Math.random() * canvas.width, Math.random() * canvas.height));
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}
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}
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function animate() {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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particles.forEach(particle => {
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particle.update();
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particle.draw();
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});
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connectParticles();
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requestAnimationFrame(animate);
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}
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// Handle mouse click to create a new particle
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canvas.addEventListener('click', (e) => {
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const rect = canvas.getBoundingClientRect();
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const mouseX = e.clientX - rect.left;
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const mouseY = e.clientY - rect.top;
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const newParticle = new Particle(mouseX, mouseY);
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particles.push(newParticle);
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// Limit the number of particles to the maximum
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if (particles.length > maxParticles) {
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particles.shift(); // Remove the oldest particle
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}
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});
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// Handle mouse down for dragging
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canvas.addEventListener('mousedown', (e) => {
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const rect = canvas.getBoundingClientRect();
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const mouseX = e.clientX - rect.left;
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const mouseY = e.clientY - rect.top;
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for (let particle of particles) {
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if (particle.isMouseOver(mouseX, mouseY)) {
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isDragging = true;
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dragParticle = particle;
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break;
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}
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}
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});
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// Handle mouse move for dragging
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canvas.addEventListener('mousemove', (e) => {
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if (isDragging && dragParticle) {
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const rect = canvas.getBoundingClientRect();
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const mouseX = e.clientX - rect.left;
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const mouseY = e.clientY - rect.top;
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dragParticle.x = mouseX;
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dragParticle.y = mouseY;
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}
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});
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// Handle mouse up to stop dragging
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canvas.addEventListener('mouseup', () => {
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isDragging = false;
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dragParticle = null;
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});
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// Initialize and start the animation
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initParticles(maxParticles);
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animate(); |