LocalAI/core/backend/soundgeneration.go
Ettore Di Giacinto 6daef00d30
chore(refactor): drop unnecessary code in loader (#4096)
* chore: simplify passing options to ModelOptions

Signed-off-by: Ettore Di Giacinto <mudler@localai.io>

* chore(refactor): do not expose internal backend Loader

Signed-off-by: Ettore Di Giacinto <mudler@localai.io>

---------

Signed-off-by: Ettore Di Giacinto <mudler@localai.io>
2024-11-08 21:54:25 +01:00

63 lines
1.5 KiB
Go

package backend
import (
"context"
"fmt"
"os"
"path/filepath"
"github.com/mudler/LocalAI/core/config"
"github.com/mudler/LocalAI/pkg/grpc/proto"
"github.com/mudler/LocalAI/pkg/model"
"github.com/mudler/LocalAI/pkg/utils"
)
func SoundGeneration(
modelFile string,
text string,
duration *float32,
temperature *float32,
doSample *bool,
sourceFile *string,
sourceDivisor *int32,
loader *model.ModelLoader,
appConfig *config.ApplicationConfig,
backendConfig config.BackendConfig,
) (string, *proto.Result, error) {
opts := ModelOptions(backendConfig, appConfig, model.WithModel(modelFile))
soundGenModel, err := loader.Load(opts...)
if err != nil {
return "", nil, err
}
if soundGenModel == nil {
return "", nil, fmt.Errorf("could not load sound generation model")
}
if err := os.MkdirAll(appConfig.AudioDir, 0750); err != nil {
return "", nil, fmt.Errorf("failed creating audio directory: %s", err)
}
fileName := utils.GenerateUniqueFileName(appConfig.AudioDir, "sound_generation", ".wav")
filePath := filepath.Join(appConfig.AudioDir, fileName)
res, err := soundGenModel.SoundGeneration(context.Background(), &proto.SoundGenerationRequest{
Text: text,
Model: modelFile,
Dst: filePath,
Sample: doSample,
Duration: duration,
Temperature: temperature,
Src: sourceFile,
SrcDivisor: sourceDivisor,
})
// return RPC error if any
if !res.Success {
return "", nil, fmt.Errorf(res.Message)
}
return filePath, res, err
}