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fix(stores): Stores fixes and testing (#4663)
* fix(stores): Actually check a vector is a unit vector/normalized Instead of just summing the components to see if they equal 1.0, take the actual magnitude/p-norm of the vector and check that is approximately 1.0. Note that this shouldn't change the order of results except in edge cases if I am too lax with the precision of the equality comparison. However it should improve performance for normalized vectors which were being misclassified. Signed-off-by: Richard Palethorpe <io@richiejp.com> * fix(stores): Add tests for known results and triangle inequality This adds some more tests to check the cosine similarity function has some expected mathematical properties. Signed-off-by: Richard Palethorpe <io@richiejp.com> --------- Signed-off-by: Richard Palethorpe <io@richiejp.com>
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@ -311,12 +311,16 @@ func (s *Store) StoresGet(opts *pb.StoresGetOptions) (pb.StoresGetResult, error)
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}
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}
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func isNormalized(k []float32) bool {
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func isNormalized(k []float32) bool {
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var sum float32
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var sum float64
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for _, v := range k {
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for _, v := range k {
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sum += v
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v64 := float64(v)
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sum += v64*v64
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}
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}
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return sum == 1.0
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s := math.Sqrt(sum)
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return s >= 0.99 && s <= 1.01
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}
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}
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// TODO: This we could replace with handwritten SIMD code
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// TODO: This we could replace with handwritten SIMD code
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@ -328,7 +332,7 @@ func normalizedCosineSimilarity(k1, k2 []float32) float32 {
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dot += k1[i] * k2[i]
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dot += k1[i] * k2[i]
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}
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}
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assert(dot >= -1 && dot <= 1, fmt.Sprintf("dot = %f", dot))
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assert(dot >= -1.01 && dot <= 1.01, fmt.Sprintf("dot = %f", dot))
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// 2.0 * (1.0 - dot) would be the Euclidean distance
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// 2.0 * (1.0 - dot) would be the Euclidean distance
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return dot
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return dot
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@ -418,7 +422,7 @@ func cosineSimilarity(k1, k2 []float32, mag1 float64) float32 {
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sim := float32(dot / (mag1 * math.Sqrt(mag2)))
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sim := float32(dot / (mag1 * math.Sqrt(mag2)))
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assert(sim >= -1 && sim <= 1, fmt.Sprintf("sim = %f", sim))
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assert(sim >= -1.01 && sim <= 1.01, fmt.Sprintf("sim = %f", sim))
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return sim
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return sim
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}
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}
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@ -4,6 +4,7 @@ import (
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"context"
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"context"
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"embed"
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"embed"
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"math"
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"math"
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"math/rand"
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"os"
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"os"
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"path/filepath"
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"path/filepath"
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@ -22,6 +23,19 @@ import (
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//go:embed backend-assets/*
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//go:embed backend-assets/*
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var backendAssets embed.FS
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var backendAssets embed.FS
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func normalize(vecs [][]float32) {
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for i, k := range vecs {
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norm := float64(0)
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for _, x := range k {
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norm += float64(x * x)
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}
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norm = math.Sqrt(norm)
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for j, x := range k {
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vecs[i][j] = x / float32(norm)
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}
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}
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}
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var _ = Describe("Integration tests for the stores backend(s) and internal APIs", Label("stores"), func() {
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var _ = Describe("Integration tests for the stores backend(s) and internal APIs", Label("stores"), func() {
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Context("Embedded Store get,set and delete", func() {
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Context("Embedded Store get,set and delete", func() {
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var sl *model.ModelLoader
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var sl *model.ModelLoader
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@ -192,17 +206,8 @@ var _ = Describe("Integration tests for the stores backend(s) and internal APIs"
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// set 3 vectors that are at varying angles to {0.5, 0.5, 0.5}
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// set 3 vectors that are at varying angles to {0.5, 0.5, 0.5}
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keys := [][]float32{{0.1, 0.3, 0.5}, {0.5, 0.5, 0.5}, {0.6, 0.6, -0.6}, {0.7, -0.7, -0.7}}
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keys := [][]float32{{0.1, 0.3, 0.5}, {0.5, 0.5, 0.5}, {0.6, 0.6, -0.6}, {0.7, -0.7, -0.7}}
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vals := [][]byte{[]byte("test0"), []byte("test1"), []byte("test2"), []byte("test3")}
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vals := [][]byte{[]byte("test0"), []byte("test1"), []byte("test2"), []byte("test3")}
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// normalize the keys
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for i, k := range keys {
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normalize(keys)
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norm := float64(0)
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for _, x := range k {
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norm += float64(x * x)
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}
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norm = math.Sqrt(norm)
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for j, x := range k {
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keys[i][j] = x / float32(norm)
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}
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}
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err := store.SetCols(context.Background(), sc, keys, vals)
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err := store.SetCols(context.Background(), sc, keys, vals)
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Expect(err).ToNot(HaveOccurred())
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Expect(err).ToNot(HaveOccurred())
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@ -225,5 +230,121 @@ var _ = Describe("Integration tests for the stores backend(s) and internal APIs"
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Expect(ks[1]).To(Equal(keys[1]))
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Expect(ks[1]).To(Equal(keys[1]))
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Expect(vals[1]).To(Equal(vals[1]))
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Expect(vals[1]).To(Equal(vals[1]))
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})
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})
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It("It produces the correct cosine similarities for orthogonal and opposite unit vectors", func() {
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keys := [][]float32{{1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 0.0, 1.0}, {-1.0, 0.0, 0.0}}
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vals := [][]byte{[]byte("x"), []byte("y"), []byte("z"), []byte("-z")}
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err := store.SetCols(context.Background(), sc, keys, vals);
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Expect(err).ToNot(HaveOccurred())
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_, _, sims, err := store.Find(context.Background(), sc, keys[0], 4)
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Expect(err).ToNot(HaveOccurred())
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Expect(sims).To(Equal([]float32{1.0, 0.0, 0.0, -1.0}))
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})
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It("It produces the correct cosine similarities for orthogonal and opposite vectors", func() {
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keys := [][]float32{{1.0, 0.0, 1.0}, {0.0, 2.0, 0.0}, {0.0, 0.0, -1.0}, {-1.0, 0.0, -1.0}}
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vals := [][]byte{[]byte("x"), []byte("y"), []byte("z"), []byte("-z")}
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err := store.SetCols(context.Background(), sc, keys, vals);
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Expect(err).ToNot(HaveOccurred())
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_, _, sims, err := store.Find(context.Background(), sc, keys[0], 4)
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Expect(err).ToNot(HaveOccurred())
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Expect(sims[0]).To(BeNumerically("~", 1, 0.1))
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Expect(sims[1]).To(BeNumerically("~", 0, 0.1))
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Expect(sims[2]).To(BeNumerically("~", -0.7, 0.1))
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Expect(sims[3]).To(BeNumerically("~", -1, 0.1))
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})
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expectTriangleEq := func(keys [][]float32, vals [][]byte) {
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sims := map[string]map[string]float32{}
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// compare every key vector pair and store the similarities in a lookup table
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// that uses the values as keys
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for i, k := range keys {
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_, valsk, simsk, err := store.Find(context.Background(), sc, k, 9)
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Expect(err).ToNot(HaveOccurred())
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for j, v := range valsk {
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p := string(vals[i])
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q := string(v)
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if sims[p] == nil {
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sims[p] = map[string]float32{}
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}
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//log.Debug().Strs("vals", []string{p, q}).Float32("similarity", simsk[j]).Send()
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sims[p][q] = simsk[j]
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}
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}
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// Check that the triangle inequality holds for every combination of the triplet
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// u, v and w
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for _, simsu := range sims {
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for w, simw := range simsu {
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// acos(u,w) <= ...
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uws := math.Acos(float64(simw))
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// ... acos(u,v) + acos(v,w)
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for v, _ := range simsu {
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uvws := math.Acos(float64(simsu[v])) + math.Acos(float64(sims[v][w]))
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//log.Debug().Str("u", u).Str("v", v).Str("w", w).Send()
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//log.Debug().Float32("uw", simw).Float32("uv", simsu[v]).Float32("vw", sims[v][w]).Send()
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Expect(uws).To(BeNumerically("<=", uvws))
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}
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}
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}
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}
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It("It obeys the triangle inequality for normalized values", func() {
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keys := [][]float32{
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{1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 0.0, 1.0},
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{-1.0, 0.0, 0.0}, {0.0, -1.0, 0.0}, {0.0, 0.0, -1.0},
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{2.0, 3.0, 4.0}, {9.0, 7.0, 1.0}, {0.0, -1.2, 2.3},
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}
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vals := [][]byte{
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[]byte("x"), []byte("y"), []byte("z"),
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[]byte("-x"), []byte("-y"), []byte("-z"),
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[]byte("u"), []byte("v"), []byte("w"),
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}
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normalize(keys[6:])
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err := store.SetCols(context.Background(), sc, keys, vals);
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Expect(err).ToNot(HaveOccurred())
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expectTriangleEq(keys, vals)
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})
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It("It obeys the triangle inequality", func() {
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rnd := rand.New(rand.NewSource(151))
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keys := make([][]float32, 20)
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vals := make([][]byte, 20)
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for i := range keys {
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k := make([]float32, 768)
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for j := range k {
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k[j] = rnd.Float32()
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}
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keys[i] = k
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}
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c := byte('a')
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for i := range vals {
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vals[i] = []byte{c}
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c += 1
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}
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err := store.SetCols(context.Background(), sc, keys, vals);
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Expect(err).ToNot(HaveOccurred())
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expectTriangleEq(keys, vals)
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})
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})
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})
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})
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})
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