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Signed-off-by: Ettore Di Giacinto <mudler@localai.io>
This commit is contained in:
Ettore Di Giacinto 2024-11-20 10:25:29 +01:00
parent db14dce90f
commit e30925c555

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@ -462,12 +462,10 @@ func updateSession(session *Session, update *Session, cl *config.BackendConfigLo
const ( const (
minMicVolume = 450 minMicVolume = 450
sendToVADDelay = time.Second sendToVADDelay = time.Second
maxWhisperSegmentDuration = time.Second * 25 maxWhisperSegmentDuration = time.Second * 15
) )
// Placeholder function to handle VAD (Voice Activity Detection) // handle VAD (Voice Activity Detection)
// https://github.com/snakers4/silero-vad/tree/master/examples/go
// XXX: use session.ModelInterface for VAD or hook directly VAD runtime here?
func handleVAD(session *Session, conversation *Conversation, c *websocket.Conn, done chan struct{}) { func handleVAD(session *Session, conversation *Conversation, c *websocket.Conn, done chan struct{}) {
vadContext, cancel := context.WithCancel(context.Background()) vadContext, cancel := context.WithCancel(context.Background())
@ -480,6 +478,7 @@ func handleVAD(session *Session, conversation *Conversation, c *websocket.Conn,
audioDetected := false audioDetected := false
timeListening := time.Now() timeListening := time.Now()
// Implement VAD logic here // Implement VAD logic here
// For brevity, this is a placeholder // For brevity, this is a placeholder
// When VAD detects end of speech, generate a response // When VAD detects end of speech, generate a response
@ -492,7 +491,54 @@ func handleVAD(session *Session, conversation *Conversation, c *websocket.Conn,
// Check if there's audio data to process // Check if there's audio data to process
session.AudioBufferLock.Lock() session.AudioBufferLock.Lock()
if len(session.InputAudioBuffer) > 16000 { if len(session.InputAudioBuffer) > 0 {
if audioDetected && time.Since(timeListening) < maxWhisperSegmentDuration {
log.Debug().Msgf("VAD detected speech, but still listening")
// audioDetected = false
// keep listening
session.AudioBufferLock.Unlock()
continue
}
if audioDetected {
log.Debug().Msgf("VAD detected speech that we can process")
// Commit the audio buffer as a conversation item
item := &Item{
ID: generateItemID(),
Object: "realtime.item",
Type: "message",
Status: "completed",
Role: "user",
Content: []ConversationContent{
{
Type: "input_audio",
Audio: base64.StdEncoding.EncodeToString(session.InputAudioBuffer),
},
},
}
// Add item to conversation
conversation.Lock.Lock()
conversation.Items = append(conversation.Items, item)
conversation.Lock.Unlock()
// Reset InputAudioBuffer
session.InputAudioBuffer = nil
session.AudioBufferLock.Unlock()
// Send item.created event
sendEvent(c, OutgoingMessage{
Type: "conversation.item.created",
Item: item,
})
audioDetected = false
// Generate a response
generateResponse(session, conversation, ResponseCreate{}, c, websocket.TextMessage)
continue
}
adata := sound.BytesToInt16sLE(session.InputAudioBuffer) adata := sound.BytesToInt16sLE(session.InputAudioBuffer)
@ -522,24 +568,6 @@ func handleVAD(session *Session, conversation *Conversation, c *websocket.Conn,
continue continue
} }
speechStart, speechEnd := float32(0), float32(0)
/*
volume := sound.CalculateRMS16(adata)
if volume > minMicVolume {
startListening = time.Now()
}
if time.Since(startListening) < sendToVADDelay && time.Since(startListening) < maxWhisperSegmentDuration {
log.Debug().Msgf("audio length %d", len(session.InputAudioBuffer))
session.AudioBufferLock.Unlock()
log.Debug().Msg("speech is ongoing")
continue
}
*/
if len(resp.Segments) == 0 { if len(resp.Segments) == 0 {
log.Debug().Msg("VAD detected no speech activity") log.Debug().Msg("VAD detected no speech activity")
log.Debug().Msgf("audio length %d", len(session.InputAudioBuffer)) log.Debug().Msgf("audio length %d", len(session.InputAudioBuffer))
@ -553,75 +581,12 @@ func handleVAD(session *Session, conversation *Conversation, c *websocket.Conn,
continue continue
} }
timeListening = time.Now() if !audioDetected {
timeListening = time.Now()
log.Debug().Msgf("VAD detected %d segments", len(resp.Segments)) }
log.Debug().Msgf("audio length %d", len(session.InputAudioBuffer))
speechStart = resp.Segments[0].Start
log.Debug().Msgf("speech starts at %0.2fs", speechStart)
audioDetected = true audioDetected = true
for _, s := range resp.Segments {
if s.End > 0 {
log.Debug().Msgf("speech ends at %0.2fs", s.End)
speechEnd = s.End
audioDetected = false
}
}
if speechEnd == 0 {
log.Debug().Msgf("audio length %d", len(session.InputAudioBuffer))
session.AudioBufferLock.Unlock()
log.Debug().Msg("speech is ongoing, no end found ?")
continue
}
// Handle when input is too long without a voice activity (reset the buffer)
if speechStart == 0 && speechEnd == 0 {
// log.Debug().Msg("VAD detected no speech activity")
session.InputAudioBuffer = nil
session.AudioBufferLock.Unlock()
continue
}
// TODO: Shall we cut the audio from speechStart and SpeechEnd?
log.Debug().Msgf("VAD detected Start speech at: %0.2fs, End speech at: %0.2fs", speechStart, speechEnd)
// Commit the audio buffer as a conversation item
item := &Item{
ID: generateItemID(),
Object: "realtime.item",
Type: "message",
Status: "completed",
Role: "user",
Content: []ConversationContent{
{
Type: "input_audio",
Audio: base64.StdEncoding.EncodeToString(session.InputAudioBuffer),
},
},
}
// Add item to conversation
conversation.Lock.Lock()
conversation.Items = append(conversation.Items, item)
conversation.Lock.Unlock()
// Reset InputAudioBuffer
session.InputAudioBuffer = nil
session.AudioBufferLock.Unlock() session.AudioBufferLock.Unlock()
// Send item.created event
sendEvent(c, OutgoingMessage{
Type: "conversation.item.created",
Item: item,
})
// Generate a response
generateResponse(session, conversation, ResponseCreate{}, c, websocket.TextMessage)
} else { } else {
session.AudioBufferLock.Unlock() session.AudioBufferLock.Unlock()
} }