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[Documentations] Removed invalid numberings from troubleshooting mac
(#2174)
* updated troubleshooting mac Signed-off-by: LeonSijiaLu <leonsijialu1@gmail.com> * prepend - Signed-off-by: LeonSijiaLu <leonsijialu1@gmail.com> --------- Signed-off-by: LeonSijiaLu <leonsijialu1@gmail.com>
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@ -173,10 +173,11 @@ curl http://localhost:8080/v1/chat/completions -H "Content-Type: application/jso
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}'
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```
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#### Troublshooting mac
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#### Troubleshooting mac
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1. If you encounter errors regarding a missing utility metal, install `Xcode` from the App Store.
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2. After the installation of Xcode, if you receive a xcrun error `'xcrun: error: unable to find utility "metal", not a developer tool or in PATH'`. You might have installed the Xcode command line tools before installing Xcode, the former one is pointing to an incomplete SDK.
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- If you encounter errors regarding a missing utility metal, install `Xcode` from the App Store.
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- After the installation of Xcode, if you receive a xcrun error `'xcrun: error: unable to find utility "metal", not a developer tool or in PATH'`. You might have installed the Xcode command line tools before installing Xcode, the former one is pointing to an incomplete SDK.
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```
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# print /Library/Developer/CommandLineTools, if command line tools were installed in advance
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@ -186,8 +187,9 @@ xcode-select --print-path
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sudo xcode-select --switch /Applications/Xcode.app/Contents/Developer
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```
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3. If completions are slow, ensure that `gpu-layers` in your model yaml matches the number of layers from the model in use (or simply use a high number such as 256).
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4. If you a get a compile error: `error: only virtual member functions can be marked 'final'`, reinstall all the necessary brew packages, clean the build, and try again.
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- If completions are slow, ensure that `gpu-layers` in your model yaml matches the number of layers from the model in use (or simply use a high number such as 256).
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- If you a get a compile error: `error: only virtual member functions can be marked 'final'`, reinstall all the necessary brew packages, clean the build, and try again.
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```
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# reinstall build dependencies
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