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docs(mac): improve documentation for mac build (#1873)
* docs(mac): Improve documentation for mac build - added documentation to build from current master - added troubleshooting information Signed-off-by: Sebastian <tauven@gmail.com> * docs(max): fix typo Signed-off-by: Sebastian <tauven@gmail.com> --------- Signed-off-by: Sebastian <tauven@gmail.com>
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@ -45,6 +45,8 @@ To install the dependencies follow the instructions below:
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{{< tabs tabTotal="3" >}}
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{{% tab tabName="Apple" %}}
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Install `xcode` from the App Store
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```bash
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brew install abseil cmake go grpc protobuf wget
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```
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@ -111,10 +113,12 @@ docker run --rm -ti -p 8080:8080 -e DEBUG=true -e MODELS_PATH=/models -e THREADS
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### Example: Build on mac
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Building on Mac (M1 or M2) works, but you may need to install some prerequisites using `brew`.
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Building on Mac (M1, M2 or M3) works, but you may need to install some prerequisites using `brew`.
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The below has been tested by one mac user and found to work. Note that this doesn't use Docker to run the server:
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Install `xcode` from the Apps Store (needed for metalkit)
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```
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# install build dependencies
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brew install abseil cmake go grpc protobuf wget
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@ -146,8 +150,20 @@ curl http://localhost:8080/v1/chat/completions -H "Content-Type: application/jso
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}'
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```
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### Build with Image generation support
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#### Troublshooting mac
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If you encounter errors regarding a missing utility metal, install `Xcode` from the App Store.
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If completions are slow, ensure that `gpu-layers` in your model yaml matches the number of layers from the model in use (or simply use a high number such as 256).
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If you a get a compile error: `error: only virtual member functions can be marked 'final'`, reinstall all the necessary brew packages, clean the build, and try again.
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```
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# reinstall build dependencies
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brew reinstall abseil cmake go grpc protobuf wget
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make clean
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make build
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```
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**Requirements**: OpenCV, Gomp
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@ -239,13 +255,12 @@ make BUILD_TYPE=sycl_f32 build # for float32
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#### Metal (Apple Silicon)
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```
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make BUILD_TYPE=metal build
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make build
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# Set `gpu_layers: 1` to your YAML model config file and `f16: true`
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# Note: only models quantized with q4_0 are supported!
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# correct build type is automatically used on mac (BUILD_TYPE=metal)
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# Set `gpu_layers: 256` (or equal to the number of model layers) to your YAML model config file and `f16: true`
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```
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### Windows compatibility
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Make sure to give enough resources to the running container. See https://github.com/go-skynet/LocalAI/issues/2
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