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Fix lock handling
Signed-off-by: Ettore Di Giacinto <mudler@localai.io>
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parent
04550d83a6
commit
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@ -493,12 +493,16 @@ func handleVAD(session *Session, conversation *Conversation, c *websocket.Conn,
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log.Debug().Msgf("speech ends at %0.2fs", s.End)
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log.Debug().Msgf("speech ends at %0.2fs", s.End)
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speechEnd = s.End
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speechEnd = s.End
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} else {
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} else {
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log.Printf("speech is ongoing")
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session.AudioBufferLock.Unlock()
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continue
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continue
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}
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}
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}
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}
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if speechEnd == 0 && speechStart != 0 {
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session.AudioBufferLock.Unlock()
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log.Debug().Msg("speech is ongoing")
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continue
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}
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// Handle when input is too long without a voice activity (reset the buffer)
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// Handle when input is too long without a voice activity (reset the buffer)
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if speechStart == 0 && speechEnd == 0 {
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if speechStart == 0 && speechEnd == 0 {
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log.Debug().Msg("VAD detected no speech activity")
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log.Debug().Msg("VAD detected no speech activity")
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@ -531,9 +535,7 @@ func handleVAD(session *Session, conversation *Conversation, c *websocket.Conn,
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conversation.Lock.Unlock()
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conversation.Lock.Unlock()
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// Reset InputAudioBuffer
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// Reset InputAudioBuffer
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session.AudioBufferLock.Lock()
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session.InputAudioBuffer = nil
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session.InputAudioBuffer = nil
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session.AudioBufferLock.Unlock()
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// Send item.created event
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// Send item.created event
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sendEvent(c, OutgoingMessage{
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sendEvent(c, OutgoingMessage{
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