LocalAI/pkg/sound/float32.go

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package sound
import (
"encoding/binary"
"math"
)
func BytesToFloat32Array(aBytes []byte) []float32 {
aArr := make([]float32, 3)
for i := 0; i < 3; i++ {
aArr[i] = BytesFloat32(aBytes[i*4:])
}
return aArr
}
func BytesFloat32(bytes []byte) float32 {
bits := binary.LittleEndian.Uint32(bytes)
float := math.Float32frombits(bits)
return float
}