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Skip calculating top_rated_fuzz_p2 with FAST schedule
when FAST schedule is used, fuzz_p2 is already set to 0 so `fuzz_p2 > top_rated_fuzz_p2` never happens, just set top_rated_fuzz_p2 to 0 to reduce calculation
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@ -737,7 +737,11 @@ void update_bitmap_score(afl_state_t *afl, struct queue_entry *q) {
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u64 top_rated_fav_factor;
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u64 top_rated_fuzz_p2;
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if (likely(afl->schedule >= FAST && afl->schedule <= RARE)) {
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if (likely(afl->schedule >= FAST && afl->schedule < RARE)) {
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top_rated_fuzz_p2 = 0; // Skip the fuzz_p2 comparison
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} else if (unlikely(afl->schedule == RARE)) {
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top_rated_fuzz_p2 =
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next_pow2(afl->n_fuzz[afl->top_rated[i]->n_fuzz_entry]);
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