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no random timing for -s fixed_seed
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dc0369eb10
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@ -186,7 +186,7 @@ void update_bitmap_score(afl_state_t *afl, struct queue_entry *q) {
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u64 fav_factor;
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u64 fuzz_p2 = next_pow2(q->n_fuzz);
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if (afl->schedule == MMOPT || afl->schedule == RARE)
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if (afl->schedule == MMOPT || afl->schedule == RARE || unlikely(afl->fixed_seed))
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fav_factor = q->len << 2;
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else
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fav_factor = q->exec_us * q->len;
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@ -203,7 +203,7 @@ void update_bitmap_score(afl_state_t *afl, struct queue_entry *q) {
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u64 top_rated_fav_factor;
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u64 top_rated_fuzz_p2 = next_pow2(afl->top_rated[i]->n_fuzz);
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if (afl->schedule == MMOPT || afl->schedule == RARE)
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if (afl->schedule == MMOPT || afl->schedule == RARE || unlikely(afl->fixed_seed))
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top_rated_fav_factor = afl->top_rated[i]->len << 2;
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else
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top_rated_fav_factor =
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@ -214,8 +214,17 @@ void update_bitmap_score(afl_state_t *afl, struct queue_entry *q) {
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else if (fuzz_p2 == top_rated_fuzz_p2)
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if (fav_factor > top_rated_fav_factor) continue;
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if (fav_factor > afl->top_rated[i]->exec_us * afl->top_rated[i]->len)
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continue;
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if (afl->schedule == MMOPT || afl->schedule == RARE || unlikely(afl->fixed_seed)) {
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if (fav_factor > afl->top_rated[i]->len << 2)
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continue;
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} else {
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if (fav_factor > afl->top_rated[i]->exec_us * afl->top_rated[i]->len)
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continue;
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}
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/* Looks like we're going to win. Decrease ref count for the
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previous winner, discard its afl->fsrv.trace_bits[] if necessary. */
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@ -330,7 +339,7 @@ u32 calculate_score(afl_state_t *afl, struct queue_entry *q) {
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// Longer execution time means longer work on the input, the deeper in
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// coverage, the better the fuzzing, right? -mh
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if (afl->schedule != MMOPT && afl->schedule != RARE) {
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if (afl->schedule != MMOPT && afl->schedule != RARE && likely(!afl->fixed_seed)) {
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if (q->exec_us * 0.1 > avg_exec_us)
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perf_score = 10;
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