fix for schedules

This commit is contained in:
van Hauser
2020-06-25 22:44:46 +02:00
parent 5904083231
commit 8bd8442bcc
2 changed files with 4 additions and 4 deletions

View File

@ -196,7 +196,7 @@ void update_bitmap_score(afl_state_t *afl, struct queue_entry *q) {
u64 fav_factor;
u64 fuzz_p2;
if (unlikely(afl->schedule >= FAST))
if (unlikely(afl->schedule >= FAST && afl->schedule <= RARE))
fuzz_p2 = next_pow2(q->n_fuzz);
else
fuzz_p2 = q->fuzz_level;
@ -222,7 +222,7 @@ void update_bitmap_score(afl_state_t *afl, struct queue_entry *q) {
/* Faster-executing or smaller test cases are favored. */
u64 top_rated_fav_factor;
u64 top_rated_fuzz_p2;
if (unlikely(afl->schedule >= FAST))
if (unlikely(afl->schedule >= FAST && afl->schedule <= RARE))
top_rated_fuzz_p2 = next_pow2(afl->top_rated[i]->n_fuzz);
else
top_rated_fuzz_p2 = afl->top_rated[i]->fuzz_level;
@ -601,7 +601,7 @@ u32 calculate_score(afl_state_t *afl, struct queue_entry *q) {
}
if (unlikely(afl->schedule >= FAST)) {
if (unlikely(afl->schedule >= FAST && afl->schedule <= RARE)) {
if (factor > MAX_FACTOR) { factor = MAX_FACTOR; }
perf_score *= factor / POWER_BETA;