clang-tidy readability-braces (#323)

This commit is contained in:
Dominik Maier
2020-04-19 16:42:40 +02:00
committed by GitHub
parent baec99079f
commit 8197e9b2e4
35 changed files with 2925 additions and 1281 deletions

View File

@ -38,7 +38,7 @@ void mark_as_det_done(afl_state_t *afl, struct queue_entry *q) {
strrchr(q->fname, '/') + 1);
fd = open(fn, O_WRONLY | O_CREAT | O_EXCL, 0600);
if (fd < 0) PFATAL("Unable to create '%s'", fn);
if (fd < 0) { PFATAL("Unable to create '%s'", fn); }
close(fd);
q->passed_det = 1;
@ -61,7 +61,7 @@ void mark_as_variable(afl_state_t *afl, struct queue_entry *q) {
if (symlink(ldest, fn)) {
s32 fd = open(fn, O_WRONLY | O_CREAT | O_EXCL, 0600);
if (fd < 0) PFATAL("Unable to create '%s'", fn);
if (fd < 0) { PFATAL("Unable to create '%s'", fn); }
close(fd);
}
@ -77,7 +77,7 @@ void mark_as_redundant(afl_state_t *afl, struct queue_entry *q, u8 state) {
u8 fn[PATH_MAX];
if (state == q->fs_redundant) return;
if (state == q->fs_redundant) { return; }
q->fs_redundant = state;
@ -89,12 +89,12 @@ void mark_as_redundant(afl_state_t *afl, struct queue_entry *q, u8 state) {
s32 fd;
fd = open(fn, O_WRONLY | O_CREAT | O_EXCL, 0600);
if (fd < 0) PFATAL("Unable to create '%s'", fn);
if (fd < 0) { PFATAL("Unable to create '%s'", fn); }
close(fd);
} else {
if (unlink(fn)) PFATAL("Unable to remove '%s'", fn);
if (unlink(fn)) { PFATAL("Unable to remove '%s'", fn); }
}
@ -113,17 +113,19 @@ void add_to_queue(afl_state_t *afl, u8 *fname, u32 len, u8 passed_det) {
q->n_fuzz = 1;
q->trace_mini = NULL;
if (q->depth > afl->max_depth) afl->max_depth = q->depth;
if (q->depth > afl->max_depth) { afl->max_depth = q->depth; }
if (afl->queue_top) {
afl->queue_top->next = q;
afl->queue_top = q;
} else
} else {
afl->q_prev100 = afl->queue = afl->queue_top = q;
}
++afl->queued_paths;
++afl->pending_not_fuzzed;
@ -143,7 +145,7 @@ void add_to_queue(afl_state_t *afl, u8 *fname, u32 len, u8 passed_det) {
u8 *fname_orig = NULL;
/* At the initialization stage, queue_cur is NULL */
if (afl->queue_cur) fname_orig = afl->queue_cur->fname;
if (afl->queue_cur) { fname_orig = afl->queue_cur->fname; }
afl->mutator->afl_custom_queue_new_entry(afl->mutator->data, fname,
fname_orig);
@ -188,14 +190,19 @@ void update_bitmap_score(afl_state_t *afl, struct queue_entry *q) {
u64 fuzz_p2 = next_pow2(q->n_fuzz);
if (afl->schedule == MMOPT || afl->schedule == RARE ||
unlikely(afl->fixed_seed))
unlikely(afl->fixed_seed)) {
fav_factor = q->len << 2;
else
} else {
fav_factor = q->exec_us * q->len;
}
/* For every byte set in afl->fsrv.trace_bits[], see if there is a previous
winner, and how it compares to us. */
for (i = 0; i < afl->fsrv.map_size; ++i)
for (i = 0; i < afl->fsrv.map_size; ++i) {
if (afl->fsrv.trace_bits[i]) {
@ -206,27 +213,41 @@ void update_bitmap_score(afl_state_t *afl, struct queue_entry *q) {
u64 top_rated_fuzz_p2 = next_pow2(afl->top_rated[i]->n_fuzz);
if (afl->schedule == MMOPT || afl->schedule == RARE ||
unlikely(afl->fixed_seed))
unlikely(afl->fixed_seed)) {
top_rated_fav_factor = afl->top_rated[i]->len << 2;
else
} else {
top_rated_fav_factor =
afl->top_rated[i]->exec_us * afl->top_rated[i]->len;
if (fuzz_p2 > top_rated_fuzz_p2)
}
if (fuzz_p2 > top_rated_fuzz_p2) {
continue;
else if (fuzz_p2 == top_rated_fuzz_p2)
if (fav_factor > top_rated_fav_factor) continue;
} else if (fuzz_p2 == top_rated_fuzz_p2) {
if (fav_factor > top_rated_fav_factor) { continue; }
}
if (afl->schedule == MMOPT || afl->schedule == RARE ||
unlikely(afl->fixed_seed)) {
if (fav_factor > afl->top_rated[i]->len << 2) continue;
if (fav_factor > afl->top_rated[i]->len << 2) { continue; }
} else {
if (fav_factor > afl->top_rated[i]->exec_us * afl->top_rated[i]->len)
if (fav_factor >
afl->top_rated[i]->exec_us * afl->top_rated[i]->len) {
continue;
}
}
/* Looks like we're going to win. Decrease ref count for the
@ -258,6 +279,8 @@ void update_bitmap_score(afl_state_t *afl, struct queue_entry *q) {
}
}
}
/* The second part of the mechanism discussed above is a routine that
@ -273,7 +296,7 @@ void cull_queue(afl_state_t *afl) {
u32 i;
u8 * temp_v = afl->map_tmp_buf;
if (afl->dumb_mode || !afl->score_changed) return;
if (afl->dumb_mode || !afl->score_changed) { return; }
afl->score_changed = 0;
@ -294,25 +317,38 @@ void cull_queue(afl_state_t *afl) {
/* Let's see if anything in the bitmap isn't captured in temp_v.
If yes, and if it has a afl->top_rated[] contender, let's use it. */
for (i = 0; i < afl->fsrv.map_size; ++i)
for (i = 0; i < afl->fsrv.map_size; ++i) {
if (afl->top_rated[i] && (temp_v[i >> 3] & (1 << (i & 7)))) {
u32 j = len;
/* Remove all bits belonging to the current entry from temp_v. */
while (j--)
if (afl->top_rated[i]->trace_mini[j])
while (j--) {
if (afl->top_rated[i]->trace_mini[j]) {
temp_v[j] &= ~afl->top_rated[i]->trace_mini[j];
}
}
afl->top_rated[i]->favored = 1;
++afl->queued_favored;
if (afl->top_rated[i]->fuzz_level == 0 || !afl->top_rated[i]->was_fuzzed)
if (afl->top_rated[i]->fuzz_level == 0 ||
!afl->top_rated[i]->was_fuzzed) {
++afl->pending_favored;
}
}
}
q = afl->queue;
while (q) {
@ -347,39 +383,67 @@ u32 calculate_score(afl_state_t *afl, struct queue_entry *q) {
if (afl->schedule != MMOPT && afl->schedule != RARE &&
likely(!afl->fixed_seed)) {
if (q->exec_us * 0.1 > avg_exec_us)
if (q->exec_us * 0.1 > avg_exec_us) {
perf_score = 10;
else if (q->exec_us * 0.25 > avg_exec_us)
} else if (q->exec_us * 0.25 > avg_exec_us) {
perf_score = 25;
else if (q->exec_us * 0.5 > avg_exec_us)
} else if (q->exec_us * 0.5 > avg_exec_us) {
perf_score = 50;
else if (q->exec_us * 0.75 > avg_exec_us)
} else if (q->exec_us * 0.75 > avg_exec_us) {
perf_score = 75;
else if (q->exec_us * 4 < avg_exec_us)
} else if (q->exec_us * 4 < avg_exec_us) {
perf_score = 300;
else if (q->exec_us * 3 < avg_exec_us)
} else if (q->exec_us * 3 < avg_exec_us) {
perf_score = 200;
else if (q->exec_us * 2 < avg_exec_us)
} else if (q->exec_us * 2 < avg_exec_us) {
perf_score = 150;
}
}
/* Adjust score based on bitmap size. The working theory is that better
coverage translates to better targets. Multiplier from 0.25x to 3x. */
if (q->bitmap_size * 0.3 > avg_bitmap_size)
if (q->bitmap_size * 0.3 > avg_bitmap_size) {
perf_score *= 3;
else if (q->bitmap_size * 0.5 > avg_bitmap_size)
} else if (q->bitmap_size * 0.5 > avg_bitmap_size) {
perf_score *= 2;
else if (q->bitmap_size * 0.75 > avg_bitmap_size)
} else if (q->bitmap_size * 0.75 > avg_bitmap_size) {
perf_score *= 1.5;
else if (q->bitmap_size * 3 < avg_bitmap_size)
} else if (q->bitmap_size * 3 < avg_bitmap_size) {
perf_score *= 0.25;
else if (q->bitmap_size * 2 < avg_bitmap_size)
} else if (q->bitmap_size * 2 < avg_bitmap_size) {
perf_score *= 0.5;
else if (q->bitmap_size * 1.5 < avg_bitmap_size)
} else if (q->bitmap_size * 1.5 < avg_bitmap_size) {
perf_score *= 0.75;
}
/* Adjust score based on handicap. Handicap is proportional to how late
in the game we learned about this path. Latecomers are allowed to run
for a bit longer until they catch up with the rest. */
@ -402,11 +466,19 @@ u32 calculate_score(afl_state_t *afl, struct queue_entry *q) {
switch (q->depth) {
case 0 ... 3: break;
case 4 ... 7: perf_score *= 2; break;
case 8 ... 13: perf_score *= 3; break;
case 14 ... 25: perf_score *= 4; break;
default: perf_score *= 5;
case 0 ... 3:
break;
case 4 ... 7:
perf_score *= 2;
break;
case 8 ... 13:
perf_score *= 3;
break;
case 14 ... 25:
perf_score *= 4;
break;
default:
perf_score *= 5;
}
@ -418,9 +490,12 @@ u32 calculate_score(afl_state_t *afl, struct queue_entry *q) {
switch (afl->schedule) {
case EXPLORE: break;
case EXPLORE:
break;
case EXPLOIT: factor = MAX_FACTOR; break;
case EXPLOIT:
factor = MAX_FACTOR;
break;
case COE:
fuzz_total = 0;
@ -435,16 +510,21 @@ u32 calculate_score(afl_state_t *afl, struct queue_entry *q) {
}
if (unlikely(!n_paths)) FATAL("Queue state corrupt");
if (unlikely(!n_paths)) { FATAL("Queue state corrupt"); }
fuzz_mu = fuzz_total / n_paths;
if (fuzz <= fuzz_mu) {
if (q->fuzz_level < 16)
if (q->fuzz_level < 16) {
factor = ((u32)(1 << q->fuzz_level));
else
} else {
factor = MAX_FACTOR;
}
} else {
factor = 0;
@ -454,13 +534,21 @@ u32 calculate_score(afl_state_t *afl, struct queue_entry *q) {
break;
case FAST:
if (q->fuzz_level < 16)
if (q->fuzz_level < 16) {
factor = ((u32)(1 << q->fuzz_level)) / (fuzz == 0 ? 1 : fuzz);
else
} else {
factor = MAX_FACTOR / (fuzz == 0 ? 1 : next_pow2(fuzz));
}
break;
case LIN: factor = q->fuzz_level / (fuzz == 0 ? 1 : fuzz); break;
case LIN:
factor = q->fuzz_level / (fuzz == 0 ? 1 : fuzz);
break;
case QUAD:
factor = q->fuzz_level * q->fuzz_level / (fuzz == 0 ? 1 : fuzz);
@ -477,7 +565,7 @@ u32 calculate_score(afl_state_t *afl, struct queue_entry *q) {
(afl->max_depth - q->depth)) / 5));
*/
// put focus on the last 5 entries
if (afl->max_depth - q->depth < 5) perf_score *= 2;
if (afl->max_depth - q->depth < 5) { perf_score *= 2; }
break;
@ -493,26 +581,35 @@ u32 calculate_score(afl_state_t *afl, struct queue_entry *q) {
break;
default: PFATAL("Unknown Power Schedule");
default:
PFATAL("Unknown Power Schedule");
}
if (factor > MAX_FACTOR) factor = MAX_FACTOR;
if (factor > MAX_FACTOR) { factor = MAX_FACTOR; }
perf_score *= factor / POWER_BETA;
// MOpt mode
if (afl->limit_time_sig != 0 && afl->max_depth - q->depth < 3)
if (afl->limit_time_sig != 0 && afl->max_depth - q->depth < 3) {
perf_score *= 2;
else if (perf_score < 1)
} else if (perf_score < 1) {
// Add a lower bound to AFLFast's energy assignment strategies
perf_score = 1;
}
/* Make sure that we don't go over limit. */
if (perf_score > afl->havoc_max_mult * 100)
if (perf_score > afl->havoc_max_mult * 100) {
perf_score = afl->havoc_max_mult * 100;
}
return perf_score;
}