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Remove redundant comparison of fav_factor
in update_bitmap_score
`top_rated_fav_factor` was actually calculated twice, but only one calculation and comparison is needed. Since `fav_factor` > `top_rated_fav_factor` will always cause skip of current iteration, `else if (fuzz_p2 == top_rated_fuzz_p2)` is also redundant.
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@ -746,30 +746,9 @@ void update_bitmap_score(afl_state_t *afl, struct queue_entry *q) {
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}
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}
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if (fuzz_p2 > top_rated_fuzz_p2) {
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if (fuzz_p2 > top_rated_fuzz_p2) continue;
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continue;
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if (fav_factor > top_rated_fav_factor) continue;
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} else if (fuzz_p2 == top_rated_fuzz_p2) {
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if (fav_factor > top_rated_fav_factor) { continue; }
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}
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if (unlikely(afl->schedule >= RARE) || unlikely(afl->fixed_seed)) {
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if (fav_factor > afl->top_rated[i]->len << 2) { continue; }
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} else {
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if (fav_factor >
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afl->top_rated[i]->exec_us * afl->top_rated[i]->len) {
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continue;
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}
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}
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/* Looks like we're going to win. Decrease ref count for the
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/* Looks like we're going to win. Decrease ref count for the
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previous winner, discard its afl->fsrv.trace_bits[] if necessary. */
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previous winner, discard its afl->fsrv.trace_bits[] if necessary. */
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